Searched refs:ay (Results 1 - 6 of 6) sorted by relevance

/haiku/src/system/libroot/posix/musl/math/
H A Dnextafter.c6 uint64_t ax, ay; local
14 ay = uy.i & -1ULL/2;
16 if (ay == 0)
19 } else if (ax > ay || ((ux.i ^ uy.i) & 1ULL<<63))
H A Dnextafterf.c6 uint32_t ax, ay, e; local
13 ay = uy.i & 0x7fffffff;
15 if (ay == 0)
18 } else if (ax > ay || ((ux.i ^ uy.i) & 0x80000000))
/haiku/headers/libs/agg/
H A Dagg_math.h136 AGG_INLINE bool calc_intersection(double ax, double ay, double bx, double by,
140 double num = (ay-cy) * (dx-cx) - (ax-cx) * (dy-cy);
141 double den = (bx-ax) * (dy-cy) - (by-ay) * (dx-cx);
145 *y = ay + r * (by-ay);
H A Dagg_span_gradient.h336 int ay = abs(y); local
337 return ax > ay ? ax : ay;
/haiku/src/tests/kits/game/ParticlesII/
H A DparticlesII.cpp436 int d,x,y,ax,ay,sx,sy,dx,dy; local
442 dy=y2-y1; ay=ABS(dy)<<1; sy=SGN(dy);
446 if(ax>ay)
448 d=ay-(ax>>1);
459 d+=ay;
464 d=ax-(ay>>1);
472 d-=ay;
/haiku/src/add-ons/screen_savers/nebula/
H A DNebula.cpp136 float ax, float ay, float az) /* the 3 angles (order ?..) */
145 xr2 = (*xr * ocos(ay) + *zr * osin(ay));
146 zr2 = (*xr * osin(ay) - *zr * ocos(ay));
135 rotate3d(float* xr, float* yr, float* zr, float ax, float ay, float az) argument

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