Searched refs:attributeCount (Results 1 - 7 of 7) sorted by relevance

/haiku/src/tools/
H A Dgenerate_attribute_stores.cpp62 uint32 attributeCount = 0; local
71 if (attributeCount == 0) {
116 attributeCount++;
119 if (attributeCount > 0) {
122 file.entry_count = attributeCount;
/haiku/src/kits/game/
H A DGameSoundDevice.h69 size_t attributeCount);
72 size_t attributeCount);
H A DGameSoundBuffer.h56 size_t attributeCount);
58 size_t attributeCount);
H A DGameSoundDevice.cpp275 size_t attributeCount)
280 return fSounds[sound - 1]->GetAttributes(attributes, attributeCount);
286 size_t attributeCount)
291 return fSounds[sound - 1]->SetAttributes(attributes, attributeCount);
274 GetAttributes(gs_id sound, gs_attribute* attributes, size_t attributeCount) argument
285 SetAttributes(gs_id sound, gs_attribute* attributes, size_t attributeCount) argument
H A DGameSoundBuffer.cpp187 size_t attributeCount)
189 for (size_t i = 0; i < attributeCount; i++) {
221 size_t attributeCount)
225 for (size_t i = 0; i < attributeCount; i++) {
186 GetAttributes(gs_attribute * attributes, size_t attributeCount) argument
220 SetAttributes(gs_attribute * attributes, size_t attributeCount) argument
/haiku/headers/os/game/
H A DStreamingGameSound.h38 size_t attributeCount);
H A DGameSound.h38 size_t attributeCount);
40 size_t attributeCount);

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