Searched refs:absX (Results 1 - 1 of 1) sorted by relevance
/haiku/src/servers/input/ | ||
H A D | InputServer.cpp | 1640 float absX, absY; local 1654 } else if (event->FindFloat("x", &absX) == B_OK 1660 where.x = absX * fFrame.Width(); |
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