Searched refs:_Reserved_BGameSound_27 (Results 1 - 2 of 2) sorted by relevance

/haiku/headers/os/game/
H A DGameSound.h92 virtual status_t _Reserved_BGameSound_27(int32 arg, ...);
/haiku/src/kits/game/
H A DGameSound.cpp476 BGameSound::_Reserved_BGameSound_27(int32 arg, ...) function in class:BGameSound

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