Searched refs:_Reserved_BFileGameSound_2 (Results 1 - 2 of 2) sorted by relevance

/haiku/headers/os/game/
H A DFileGameSound.h70 virtual status_t _Reserved_BFileGameSound_2(int32 arg, ...);
/haiku/src/kits/game/
H A DFileGameSound.cpp447 BFileGameSound::_Reserved_BFileGameSound_2(int32 arg, ...) function in class:BFileGameSound

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