Searched refs:_PushState (Results 1 - 5 of 5) sorted by relevance

/haiku/src/apps/bootmanager/
H A DWizardController.cpp49 _PushState(InitialState());
66 _PushState(state);
96 WizardController::_PushState(int32 state) function in class:WizardController
H A DWizardController.h62 void _PushState(int32 state);
/haiku/src/kits/print/
H A DPictureIterator.cpp56 static void _PushState(void *p) { return ((PictureIterator *) p)->PushState(); } function
116 (void *)_PushState, // 22 PushState(void *user)
/haiku/src/apps/mediaplayer/media_node_framework/
H A DPlaybackManager.cpp243 _PushState(state, true);
259 _PushState(state, true);
271 _PushState(state, true);
415 _PushState(state, true);
432 _PushState(newState, false);
454 _PushState(newState, continuePlaying);
476 _PushState(newState, continuePlaying);
498 _PushState(newState, continuePlaying);
1199 PlaybackManager::_PushState(PlayingState* state, bool adjustCurrentFrame) function in class:PlaybackManager
1202 // debugger("PlaybackManager::_PushState() use
[all...]
H A DPlaybackManager.h182 void _PushState(PlayingState* state,

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