Searched refs:_PushState (Results 1 - 5 of 5) sorted by relevance
/haiku/src/apps/bootmanager/ |
H A D | WizardController.cpp | 49 _PushState(InitialState()); 66 _PushState(state); 96 WizardController::_PushState(int32 state) function in class:WizardController
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H A D | WizardController.h | 62 void _PushState(int32 state);
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/haiku/src/kits/print/ |
H A D | PictureIterator.cpp | 56 static void _PushState(void *p) { return ((PictureIterator *) p)->PushState(); } function 116 (void *)_PushState, // 22 PushState(void *user)
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/haiku/src/apps/mediaplayer/media_node_framework/ |
H A D | PlaybackManager.cpp | 243 _PushState(state, true); 259 _PushState(state, true); 271 _PushState(state, true); 415 _PushState(state, true); 432 _PushState(newState, false); 454 _PushState(newState, continuePlaying); 476 _PushState(newState, continuePlaying); 498 _PushState(newState, continuePlaying); 1199 PlaybackManager::_PushState(PlayingState* state, bool adjustCurrentFrame) function in class:PlaybackManager 1202 // debugger("PlaybackManager::_PushState() use [all...] |
H A D | PlaybackManager.h | 182 void _PushState(PlayingState* state,
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Completed in 79 milliseconds