Searched refs:_LockScreen (Results 1 - 2 of 2) sorted by relevance

/haiku/headers/os/game/
H A DWindowScreen.h66 status_t _LockScreen(bool lock);
/haiku/src/kits/game/
H A DWindowScreen.cpp670 BWindowScreen::_LockScreen(bool lock) function in class:BWindowScreen
702 status = _LockScreen(true);
734 status_t status = _LockScreen(false);

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