Searched refs:_HandleKeyDown (Results 1 - 6 of 6) sorted by relevance

/haiku/src/apps/icon-o-matic/
H A DCanvasView.h80 virtual bool _HandleKeyDown(uint32 key, uint32 modifiers);
H A DCanvasView.cpp374 CanvasView::_HandleKeyDown(uint32 key, uint32 modifiers) function in class:CanvasView
398 return StateView::_HandleKeyDown(key, modifiers);
/haiku/src/apps/icon-o-matic/generic/gui/stateview/
H A DStateView.h82 virtual bool _HandleKeyDown(uint32 key, uint32 modifiers);
H A DStateView.cpp415 if (_HandleKeyDown(key, modifiers))
523 StateView::_HandleKeyDown(uint32 key, uint32 modifiers) function in class:StateView
/haiku/headers/os/interface/
H A DWindow.h361 bool _HandleKeyDown(BMessage* event);
/haiku/src/kits/interface/
H A DWindow.cpp1153 if (!_HandleKeyDown(message))
2761 // Shortcut 'Q' is handled in _HandleKeyDown() directly, as its message
3621 BWindow::_HandleKeyDown(BMessage* event) function in class:BWindow

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