Searched refs:Z_CUT_RATIO (Results 1 - 1 of 1) sorted by relevance

/haiku/src/tests/kits/game/chart/
H A DChartWindow.cpp140 #define Z_CUT_RATIO 20.0 macro
1402 float dz = sqrt(1.0 - (DH_REF*DH_REF + DV_REF*DV_REF) * (0.5 + 0.5/Z_CUT_RATIO) * (0.5 + 0.5/Z_CUT_RATIO));
1403 fDepthRef = dz / (1.0 - 1.0/Z_CUT_RATIO);
1409 fGeometry.z_min = fDepthRef/Z_CUT_RATIO;
2329 if (i&4) p1 = p1 * (1.0 / Z_CUT_RATIO);

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