Searched refs:WaitForMessage (Results 1 - 9 of 9) sorted by relevance

/haiku/src/tests/kits/app/broster/
H A DBroadcastTester.cpp188 context.WaitForMessage(team1, MSG_READY_TO_RUN);
189 context.WaitForMessage(team2, MSG_READY_TO_RUN);
190 context.WaitForMessage(team3, MSG_READY_TO_RUN);
191 context.WaitForMessage(team4, MSG_READY_TO_RUN);
196 context.WaitForMessage(team1, MSG_MESSAGE_RECEIVED);
197 context.WaitForMessage(team2, MSG_MESSAGE_RECEIVED);
198 context.WaitForMessage(team3, MSG_MESSAGE_RECEIVED);
199 context.WaitForMessage(team4, MSG_MESSAGE_RECEIVED);
287 context.WaitForMessage(team1, MSG_READY_TO_RUN);
288 context.WaitForMessage(team
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H A DRosterWatchingTester.cpp115 CHK(context.WaitForMessage(team, MSG_MESSAGE_RECEIVED, false,
238 context.WaitForMessage(team1, MSG_READY_TO_RUN);
254 context.WaitForMessage(team2, MSG_READY_TO_RUN);
272 context.WaitForMessage(team3, MSG_READY_TO_RUN);
292 context.WaitForMessage(team4, MSG_READY_TO_RUN);
373 context.WaitForMessage(team1, MSG_READY_TO_RUN);
391 context.WaitForMessage(team2, MSG_READY_TO_RUN);
410 context.WaitForMessage(team3, MSG_READY_TO_RUN);
H A DLaunchTesterHelper.h91 bool WaitForMessage(uint32 messageCode, bool fromNow = false,
93 bool WaitForMessage(team_id team, uint32 messageCode, bool fromNow = false,
H A DLaunchTester.cpp718 context.WaitForMessage(uint32(MSG_STARTED), true);
758 context.WaitForMessage(team1, MSG_STARTED);
813 context.WaitForMessage(team1, MSG_STARTED);
867 context.WaitForMessage(team1, MSG_STARTED);
907 context.WaitForMessage(team1, MSG_STARTED);
951 context.WaitForMessage(team1, MSG_STARTED);
1010 context.WaitForMessage(team1, MSG_STARTED);
1068 context.WaitForMessage(team1, MSG_STARTED);
1108 context.WaitForMessage(team1, MSG_STARTED);
1153 context.WaitForMessage(team
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H A DLaunchTesterHelper.cpp324 WaitForMessage(team, MSG_TERMINATED);
587 // WaitForMessage
589 LaunchContext::WaitForMessage(uint32 messageCode, bool fromNow, function in class:LaunchContext
614 // WaitForMessage
616 LaunchContext::WaitForMessage(team_id team, uint32 messageCode, bool fromNow, function in class:LaunchContext
/haiku/src/servers/media_addon/
H A DSystemTimeSource.cpp86 err = WaitForMessage(B_INFINITE_TIMEOUT);
/haiku/src/kits/media/
H A DMediaEventLooper.cpp277 err = WaitForMessage(0);
279 err = WaitForMessage(waitUntil);
H A DMediaNode.cpp352 BMediaNode::WaitForMessage(bigtime_t waitUntil, uint32 flags, function in class:BMediaNode
355 TRACE("entering: BMediaNode::WaitForMessage()\n");
377 ERROR("BMediaNode::WaitForMessage: read_port_etc error: %s\n",
384 TRACE("BMediaNode::WaitForMessage request is: %#" B_PRIx32 ", node %"
391 TRACE("BMediaNode::WaitForMessage calling BMediaNode\n");
401 TRACE("BMediaNode::WaitForMessage calling BBufferProducer %p\n",
414 TRACE("BMediaNode::WaitForMessage calling BBufferConsumer %p\n",
428 TRACE("BMediaNode::WaitForMessage calling BFileInterface %p\n",
443 TRACE("BMediaNode::WaitForMessage calling BControllable %p\n",
458 TRACE("BMediaNode::WaitForMessage callin
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/haiku/headers/os/media/
H A DMediaNode.h200 status_t WaitForMessage(bigtime_t waitUntil,

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