Searched refs:WaitForMessage (Results 1 - 9 of 9) sorted by relevance
/haiku/src/tests/kits/app/broster/ |
H A D | BroadcastTester.cpp | 188 context.WaitForMessage(team1, MSG_READY_TO_RUN); 189 context.WaitForMessage(team2, MSG_READY_TO_RUN); 190 context.WaitForMessage(team3, MSG_READY_TO_RUN); 191 context.WaitForMessage(team4, MSG_READY_TO_RUN); 196 context.WaitForMessage(team1, MSG_MESSAGE_RECEIVED); 197 context.WaitForMessage(team2, MSG_MESSAGE_RECEIVED); 198 context.WaitForMessage(team3, MSG_MESSAGE_RECEIVED); 199 context.WaitForMessage(team4, MSG_MESSAGE_RECEIVED); 287 context.WaitForMessage(team1, MSG_READY_TO_RUN); 288 context.WaitForMessage(team [all...] |
H A D | RosterWatchingTester.cpp | 115 CHK(context.WaitForMessage(team, MSG_MESSAGE_RECEIVED, false, 238 context.WaitForMessage(team1, MSG_READY_TO_RUN); 254 context.WaitForMessage(team2, MSG_READY_TO_RUN); 272 context.WaitForMessage(team3, MSG_READY_TO_RUN); 292 context.WaitForMessage(team4, MSG_READY_TO_RUN); 373 context.WaitForMessage(team1, MSG_READY_TO_RUN); 391 context.WaitForMessage(team2, MSG_READY_TO_RUN); 410 context.WaitForMessage(team3, MSG_READY_TO_RUN);
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H A D | LaunchTesterHelper.h | 91 bool WaitForMessage(uint32 messageCode, bool fromNow = false, 93 bool WaitForMessage(team_id team, uint32 messageCode, bool fromNow = false,
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H A D | LaunchTester.cpp | 718 context.WaitForMessage(uint32(MSG_STARTED), true); 758 context.WaitForMessage(team1, MSG_STARTED); 813 context.WaitForMessage(team1, MSG_STARTED); 867 context.WaitForMessage(team1, MSG_STARTED); 907 context.WaitForMessage(team1, MSG_STARTED); 951 context.WaitForMessage(team1, MSG_STARTED); 1010 context.WaitForMessage(team1, MSG_STARTED); 1068 context.WaitForMessage(team1, MSG_STARTED); 1108 context.WaitForMessage(team1, MSG_STARTED); 1153 context.WaitForMessage(team [all...] |
H A D | LaunchTesterHelper.cpp | 324 WaitForMessage(team, MSG_TERMINATED); 587 // WaitForMessage 589 LaunchContext::WaitForMessage(uint32 messageCode, bool fromNow, function in class:LaunchContext 614 // WaitForMessage 616 LaunchContext::WaitForMessage(team_id team, uint32 messageCode, bool fromNow, function in class:LaunchContext
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/haiku/src/servers/media_addon/ |
H A D | SystemTimeSource.cpp | 86 err = WaitForMessage(B_INFINITE_TIMEOUT);
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/haiku/src/kits/media/ |
H A D | MediaEventLooper.cpp | 277 err = WaitForMessage(0); 279 err = WaitForMessage(waitUntil);
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H A D | MediaNode.cpp | 352 BMediaNode::WaitForMessage(bigtime_t waitUntil, uint32 flags, function in class:BMediaNode 355 TRACE("entering: BMediaNode::WaitForMessage()\n"); 377 ERROR("BMediaNode::WaitForMessage: read_port_etc error: %s\n", 384 TRACE("BMediaNode::WaitForMessage request is: %#" B_PRIx32 ", node %" 391 TRACE("BMediaNode::WaitForMessage calling BMediaNode\n"); 401 TRACE("BMediaNode::WaitForMessage calling BBufferProducer %p\n", 414 TRACE("BMediaNode::WaitForMessage calling BBufferConsumer %p\n", 428 TRACE("BMediaNode::WaitForMessage calling BFileInterface %p\n", 443 TRACE("BMediaNode::WaitForMessage calling BControllable %p\n", 458 TRACE("BMediaNode::WaitForMessage callin [all...] |
/haiku/headers/os/media/ |
H A D | MediaNode.h | 200 status_t WaitForMessage(bigtime_t waitUntil,
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Completed in 153 milliseconds