/haiku/src/add-ons/kernel/bus_managers/acpi/acpica/components/utilities/ |
H A D | utstate.c | 164 * State - State object to push 175 ACPI_GENERIC_STATE *State) 182 State->Common.Next = *ListHead; 183 *ListHead = State; 204 ACPI_GENERIC_STATE *State; local 212 State = *ListHead; 213 if (State) 217 *ListHead = State->Common.Next; 220 return (State); 173 AcpiUtPushGenericState( ACPI_GENERIC_STATE **ListHead, ACPI_GENERIC_STATE *State) argument 241 ACPI_GENERIC_STATE *State; local 275 ACPI_GENERIC_STATE *State; local 326 ACPI_GENERIC_STATE *State; local 368 ACPI_GENERIC_STATE *State; local 411 ACPI_GENERIC_STATE *State; local 448 AcpiUtDeleteGenericState( ACPI_GENERIC_STATE *State) argument [all...] |
H A D | utmisc.c | 332 ACPI_GENERIC_STATE *State; local 345 State = AcpiUtCreateUpdateState (Object, Action); 346 if (!State) 351 AcpiUtPushGenericState (StateList, State); 380 ACPI_GENERIC_STATE *State; local 388 State = AcpiUtCreatePkgState (SourceObject, TargetObject, 0); 389 if (!State) 394 while (State) 398 ThisIndex = State->Pkg.Index; 400 State [all...] |
/haiku/src/system/kernel/vm/ |
H A D | PageCacheLocker.cpp | 15 if (page->busy || page->State() == PAGE_STATE_WIRED 16 || page->State() == PAGE_STATE_FREE || page->State() == PAGE_STATE_CLEAR 17 || page->State() == PAGE_STATE_UNUSED || page->WiredCount() > 0)
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/haiku/src/tests/servers/app/playground/ |
H A D | States.cpp | 8 State::State() function in class:State 22 State::~State() 28 State::Init(rgb_color color, drawing_mode mode, bool fill, float penSize) 38 State::MouseDown(BPoint where) 58 State::MouseUp() 65 State::MouseMoved(BPoint where) 81 State::SetColor(rgb_color color) 88 State [all...] |
H A D | ObjectView.h | 9 class State; 36 void SetState(State* state); 42 void AddObject(State* state); 43 void RemoveObject(State* state); 64 State* fState;
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H A D | States.h | 20 class State { class 22 State(); 23 virtual ~State(); 48 static State* StateFor(int32 objectType,
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/haiku/src/add-ons/kernel/bus_managers/acpi/acpica/components/dispatcher/ |
H A D | dswstate.c | 191 ACPI_GENERIC_STATE *State; local 198 State = WalkState->Results; 202 if (State && !WalkState->ResultCount) 208 if (!State && WalkState->ResultCount) 216 if (!State) 218 ACPI_ERROR ((AE_INFO, "Result stack is empty! State=%p", WalkState)); 227 *Object = State->Results.ObjDesc [Index]; 230 ACPI_ERROR ((AE_INFO, "No result objects on result stack, State=%p", 235 State->Results.ObjDesc [Index] = NULL; 246 "Obj=%p [%s] Index=%X State 272 ACPI_GENERIC_STATE *State; local 348 ACPI_GENERIC_STATE *State; local 400 ACPI_GENERIC_STATE *State; local 896 ACPI_GENERIC_STATE *State; local [all...] |
/haiku/src/kits/debugger/dwarf/ |
H A D | LineNumberProgram.h | 14 struct State; 27 void GetInitialState(State& state) const; 28 bool GetNextRow(State& state) const; 31 void _SetToInitial(State& state) const; 47 struct LineNumberProgram::State { struct in class:LineNumberProgram
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/haiku/src/add-ons/kernel/network/ppp/pap/ |
H A D | Protocol.cpp | 113 TRACE("PAP: Up() state=%d\n", State()); 115 switch (State()) { 142 TRACE("PAP: Down() state=%d\n", State()); 240 switch (State()) { 265 TRACE("PAP: NewState(%d) state=%d\n", next, State()); 268 if (State() == INITIAL && next != State()) { 275 } else if (State() == ACCEPTED && next != State()) 289 TRACE("PAP: TOGoodEvent() state=%d\n", State()); [all...] |
/haiku/src/servers/app/ |
H A D | PictureBoundingBoxPlayer.h | 19 class State;
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/haiku/src/add-ons/kernel/network/ppp/shared/libkernelppp/ |
H A D | KPPPStateMachine.cpp | 87 TRACE("KPPPSM: NewState(%d) state=%d\n", next, State()); 93 if (State() == PPP_OPENED_STATE && next != State()) 156 TRACE("KPPPSM: Reconfigure() state=%d phase=%d\n", State(), Phase()); 158 if (State() < PPP_REQ_SENT_STATE) 176 TRACE("KPPPSM: SendEchoRequest() state=%d phase=%d\n", State(), Phase()); 178 if (State() != PPP_OPENED_STATE) 216 TRACE("KPPPSM: SendDiscardRequest() state=%d phase=%d\n", State(), Phase()); 260 State(), Phase()); 283 State(), Phas [all...] |
/haiku/src/apps/debugger/user_interface/cli/commands/ |
H A D | CliThreadsCommand.cpp | 40 thread->State(), thread->StoppedReason()); 45 if (thread->State() == THREAD_STATE_STOPPED
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H A D | CliContinueCommand.cpp | 38 if (thread->State() != THREAD_STATE_STOPPED) {
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H A D | CliStopCommand.cpp | 65 if (thread->State() == THREAD_STATE_STOPPED) {
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/haiku/headers/private/debugger/model/ |
H A D | ReturnValueInfo.h | 28 CpuState* State() const { return fState; } function in class:ReturnValueInfo
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/haiku/src/servers/app/decorator/ |
H A D | DefaultWindowBehaviour.h | 72 struct State; 82 friend struct State; 107 void _NextState(State* state); 112 ObjectDeleter<State>
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/haiku/src/apps/bootmanager/ |
H A D | WizardController.cpp | 62 int state = NextState(fStack->State()); 91 return fStack->State(); 108 WizardPageView* page = CreatePage(fStack->State(), wizard);
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H A D | WizardController.h | 45 int32 State() function in class:WizardController::StateStack
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/haiku/src/add-ons/kernel/network/ppp/ipcp/ |
H A D | Protocol.cpp | 167 TRACE("IPCP: Up() state=%d\n", State()); 174 switch (State()) { 192 TRACE("IPCP: Down() state=%d\n", State()); 212 if (State() != PPP_INITIAL_STATE && State() != PPP_CLOSING_STATE) { 218 while (State() == PPP_CLOSING_STATE) 235 if ((protocolNumber == IP_PROTOCOL && State() == PPP_OPENED_STATE) 313 if (protocolNumber != IP_PROTOCOL || State() != PPP_OPENED_STATE) 342 switch (State()) { 453 if (State() ! [all...] |
/haiku/src/apps/terminal/ |
H A D | TermViewStates.h | 22 class TermView::State { class in class:TermView 24 State(TermView* view); 25 virtual ~State(); 52 class TermView::StandardBaseState : public TermView::State { 106 class TermView::HyperLinkState : public TermView::State, 160 class TermView::HyperLinkMenuState : public TermView::State {
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/haiku/src/kits/debugger/jobs/ |
H A D | GetCPUStateJob.cpp | 52 if (fThread->State() == THREAD_STATE_STOPPED)
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H A D | GetThreadStateJob.cpp | 50 if (fThread->State() != THREAD_STATE_UNKNOWN)
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/haiku/src/apps/deskbar/ |
H A D | DeskbarMenu.h | 112 enum State { enum in class:TDeskbarMenu 130 State fAddState;
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/haiku/src/kits/tracker/ |
H A D | FavoritesMenu.h | 78 enum State { enum in class:BPrivate::FavoritesMenu 86 State fState;
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H A D | DialogPane.h | 74 enum State { enum in class:BPrivate::PaneSwitch 80 virtual void DrawInState(PaneSwitch::State state);
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