Searched refs:State (Results 1 - 25 of 125) sorted by relevance

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/haiku/src/add-ons/kernel/bus_managers/acpi/acpica/components/utilities/
H A Dutstate.c164 * State - State object to push
175 ACPI_GENERIC_STATE *State)
182 State->Common.Next = *ListHead;
183 *ListHead = State;
204 ACPI_GENERIC_STATE *State; local
212 State = *ListHead;
213 if (State)
217 *ListHead = State->Common.Next;
220 return (State);
173 AcpiUtPushGenericState( ACPI_GENERIC_STATE **ListHead, ACPI_GENERIC_STATE *State) argument
241 ACPI_GENERIC_STATE *State; local
275 ACPI_GENERIC_STATE *State; local
326 ACPI_GENERIC_STATE *State; local
368 ACPI_GENERIC_STATE *State; local
411 ACPI_GENERIC_STATE *State; local
448 AcpiUtDeleteGenericState( ACPI_GENERIC_STATE *State) argument
[all...]
H A Dutmisc.c332 ACPI_GENERIC_STATE *State; local
345 State = AcpiUtCreateUpdateState (Object, Action);
346 if (!State)
351 AcpiUtPushGenericState (StateList, State);
380 ACPI_GENERIC_STATE *State; local
388 State = AcpiUtCreatePkgState (SourceObject, TargetObject, 0);
389 if (!State)
394 while (State)
398 ThisIndex = State->Pkg.Index;
400 State
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/haiku/src/system/kernel/vm/
H A DPageCacheLocker.cpp15 if (page->busy || page->State() == PAGE_STATE_WIRED
16 || page->State() == PAGE_STATE_FREE || page->State() == PAGE_STATE_CLEAR
17 || page->State() == PAGE_STATE_UNUSED || page->WiredCount() > 0)
/haiku/src/tests/servers/app/playground/
H A DStates.cpp8 State::State() function in class:State
22 State::~State()
28 State::Init(rgb_color color, drawing_mode mode, bool fill, float penSize)
38 State::MouseDown(BPoint where)
58 State::MouseUp()
65 State::MouseMoved(BPoint where)
81 State::SetColor(rgb_color color)
88 State
[all...]
H A DObjectView.h9 class State;
36 void SetState(State* state);
42 void AddObject(State* state);
43 void RemoveObject(State* state);
64 State* fState;
H A DStates.h20 class State { class
22 State();
23 virtual ~State();
48 static State* StateFor(int32 objectType,
/haiku/src/add-ons/kernel/bus_managers/acpi/acpica/components/dispatcher/
H A Ddswstate.c191 ACPI_GENERIC_STATE *State; local
198 State = WalkState->Results;
202 if (State && !WalkState->ResultCount)
208 if (!State && WalkState->ResultCount)
216 if (!State)
218 ACPI_ERROR ((AE_INFO, "Result stack is empty! State=%p", WalkState));
227 *Object = State->Results.ObjDesc [Index];
230 ACPI_ERROR ((AE_INFO, "No result objects on result stack, State=%p",
235 State->Results.ObjDesc [Index] = NULL;
246 "Obj=%p [%s] Index=%X State
272 ACPI_GENERIC_STATE *State; local
348 ACPI_GENERIC_STATE *State; local
400 ACPI_GENERIC_STATE *State; local
896 ACPI_GENERIC_STATE *State; local
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/haiku/src/kits/debugger/dwarf/
H A DLineNumberProgram.h14 struct State;
27 void GetInitialState(State& state) const;
28 bool GetNextRow(State& state) const;
31 void _SetToInitial(State& state) const;
47 struct LineNumberProgram::State { struct in class:LineNumberProgram
/haiku/src/add-ons/kernel/network/ppp/pap/
H A DProtocol.cpp113 TRACE("PAP: Up() state=%d\n", State());
115 switch (State()) {
142 TRACE("PAP: Down() state=%d\n", State());
240 switch (State()) {
265 TRACE("PAP: NewState(%d) state=%d\n", next, State());
268 if (State() == INITIAL && next != State()) {
275 } else if (State() == ACCEPTED && next != State())
289 TRACE("PAP: TOGoodEvent() state=%d\n", State());
[all...]
/haiku/src/servers/app/
H A DPictureBoundingBoxPlayer.h19 class State;
/haiku/src/add-ons/kernel/network/ppp/shared/libkernelppp/
H A DKPPPStateMachine.cpp87 TRACE("KPPPSM: NewState(%d) state=%d\n", next, State());
93 if (State() == PPP_OPENED_STATE && next != State())
156 TRACE("KPPPSM: Reconfigure() state=%d phase=%d\n", State(), Phase());
158 if (State() < PPP_REQ_SENT_STATE)
176 TRACE("KPPPSM: SendEchoRequest() state=%d phase=%d\n", State(), Phase());
178 if (State() != PPP_OPENED_STATE)
216 TRACE("KPPPSM: SendDiscardRequest() state=%d phase=%d\n", State(), Phase());
260 State(), Phase());
283 State(), Phas
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/haiku/src/apps/debugger/user_interface/cli/commands/
H A DCliThreadsCommand.cpp40 thread->State(), thread->StoppedReason());
45 if (thread->State() == THREAD_STATE_STOPPED
H A DCliContinueCommand.cpp38 if (thread->State() != THREAD_STATE_STOPPED) {
H A DCliStopCommand.cpp65 if (thread->State() == THREAD_STATE_STOPPED) {
/haiku/headers/private/debugger/model/
H A DReturnValueInfo.h28 CpuState* State() const { return fState; } function in class:ReturnValueInfo
/haiku/src/servers/app/decorator/
H A DDefaultWindowBehaviour.h72 struct State;
82 friend struct State;
107 void _NextState(State* state);
112 ObjectDeleter<State>
/haiku/src/apps/bootmanager/
H A DWizardController.cpp62 int state = NextState(fStack->State());
91 return fStack->State();
108 WizardPageView* page = CreatePage(fStack->State(), wizard);
H A DWizardController.h45 int32 State() function in class:WizardController::StateStack
/haiku/src/add-ons/kernel/network/ppp/ipcp/
H A DProtocol.cpp167 TRACE("IPCP: Up() state=%d\n", State());
174 switch (State()) {
192 TRACE("IPCP: Down() state=%d\n", State());
212 if (State() != PPP_INITIAL_STATE && State() != PPP_CLOSING_STATE) {
218 while (State() == PPP_CLOSING_STATE)
235 if ((protocolNumber == IP_PROTOCOL && State() == PPP_OPENED_STATE)
313 if (protocolNumber != IP_PROTOCOL || State() != PPP_OPENED_STATE)
342 switch (State()) {
453 if (State() !
[all...]
/haiku/src/apps/terminal/
H A DTermViewStates.h22 class TermView::State { class in class:TermView
24 State(TermView* view);
25 virtual ~State();
52 class TermView::StandardBaseState : public TermView::State {
106 class TermView::HyperLinkState : public TermView::State,
160 class TermView::HyperLinkMenuState : public TermView::State {
/haiku/src/kits/debugger/jobs/
H A DGetCPUStateJob.cpp52 if (fThread->State() == THREAD_STATE_STOPPED)
H A DGetThreadStateJob.cpp50 if (fThread->State() != THREAD_STATE_UNKNOWN)
/haiku/src/apps/deskbar/
H A DDeskbarMenu.h112 enum State { enum in class:TDeskbarMenu
130 State fAddState;
/haiku/src/kits/tracker/
H A DFavoritesMenu.h78 enum State { enum in class:BPrivate::FavoritesMenu
86 State fState;
H A DDialogPane.h74 enum State { enum in class:BPrivate::PaneSwitch
80 virtual void DrawInState(PaneSwitch::State state);

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