Searched refs:SetPan (Results 1 - 11 of 11) sorted by relevance

/haiku/src/add-ons/kernel/drivers/audio/echo/generic/
H A DCMonitorCtrl.h90 ECHOSTATUS SetPan(WORD wBusIn, WORD wBusOut, INT32 iPan);
H A DCPipeOutCtrl.h90 ECHOSTATUS SetPan(WORD wPipeOut, WORD wBusOut, INT32 iPan);
H A DCMonitorCtrl.cpp445 ECHOSTATUS CMonitorCtrl::SetPan(WORD wBusIn, WORD wBusOut, INT32 iPan) function in class:CMonitorCtrl
449 ECHO_DEBUGPRINTF(("CMonitorCtrl::SetPan - out of range in %d out %d\n",
H A DCPipeOutCtrl.cpp515 ECHOSTATUS CPipeOutCtrl::SetPan(WORD wPipeOut, WORD wBusOut, INT32 iPan) function in class:CPipeOutCtrl
525 ECHO_DEBUGPRINTF(("CPipeOutCtrl::SetPan - out of range pipe %d bus %d\n",
H A DCEchoGals_mixer.cpp923 Status = m_PipeOutCtrl.SetPan(wPipe,
1705 m_MonitorCtrl.SetPan(wBusIn,wBusOut,iPan);
/haiku/src/kits/game/
H A DGameSoundBuffer.h53 status_t SetPan(float pan, bigtime_t duration);
H A DGameSoundBuffer.cpp160 GameSoundBuffer::SetPan(float pan, bigtime_t duration) function in class:GameSoundBuffer
232 error = SetPan(attributes[i].value, attributes[i].duration);
H A DGameSound.cpp128 BGameSound::SetPan(float pan, bigtime_t duration) function in class:BGameSound
/haiku/src/tests/kits/media/playsound/
H A Dplaysound.cpp123 err = snd.SetPan(pan / 100.0);
/haiku/src/tests/kits/game/simple_game_sound_test/
H A DSimpleSoundTest.cpp195 fSound->SetPan(pos / 100.0, ramp);
/haiku/headers/os/game/
H A DGameSound.h32 status_t SetPan(float pan, bigtime_t duration = 0);

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