Searched refs:SetIdentity (Results 1 - 7 of 7) sorted by relevance

/haiku/src/tools/restest/
H A DResourceItem.h20 void SetIdentity(type_code type, int32 id,
H A DResourceItem.cpp35 // SetIdentity
37 ResourceItem::SetIdentity(type_code type, int32 id, const char* name) function in class:ResourceItem
H A DResourceFile.cpp1153 item->SetIdentity(type, id, resourceName.String());
/haiku/headers/private/storage/
H A DResourceItem.h30 Creating a new resource can be done by calling SetIdentity() after the
51 void SetIdentity(type_code type, int32 id, const char *name);
/haiku/src/kits/storage/
H A DResourceItem.cpp67 // SetIdentity
69 ResourceItem::SetIdentity(type_code type, int32 id, const char *name) function in class:BPrivate::Storage::ResourceItem
H A DResources.cpp429 item->SetIdentity(type, id, name);
H A DResourceFile.cpp1081 item->SetIdentity(type, id, resourceName.String());

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