Searched refs:SetIdentity (Results 1 - 7 of 7) sorted by relevance
/haiku/src/tools/restest/ |
H A D | ResourceItem.h | 20 void SetIdentity(type_code type, int32 id,
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H A D | ResourceItem.cpp | 35 // SetIdentity 37 ResourceItem::SetIdentity(type_code type, int32 id, const char* name) function in class:ResourceItem
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H A D | ResourceFile.cpp | 1153 item->SetIdentity(type, id, resourceName.String());
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/haiku/headers/private/storage/ |
H A D | ResourceItem.h | 30 Creating a new resource can be done by calling SetIdentity() after the 51 void SetIdentity(type_code type, int32 id, const char *name);
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/haiku/src/kits/storage/ |
H A D | ResourceItem.cpp | 67 // SetIdentity 69 ResourceItem::SetIdentity(type_code type, int32 id, const char *name) function in class:BPrivate::Storage::ResourceItem
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H A D | Resources.cpp | 429 item->SetIdentity(type, id, name);
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H A D | ResourceFile.cpp | 1081 item->SetIdentity(type, id, resourceName.String());
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