Searched refs:SetGain (Results 1 - 16 of 16) sorted by relevance

/haiku/src/add-ons/kernel/drivers/audio/echo/generic/
H A DCEchoGalsVmixer.cpp85 m_PipeOutCtrl.SetGain( wPipe, wBusOut, ECHOGAIN_UPDATE, FALSE);
88 m_PipeOutCtrl.SetGain( 0, wBusOut, ECHOGAIN_UPDATE, TRUE);
H A DCLineLevel.h88 virtual ECHOSTATUS SetGain(
125 virtual ECHOSTATUS SetGain
165 virtual ECHOSTATUS SetGain
H A DCLineLevel.cpp106 return SetGain(ECHOGAIN_UPDATE);
165 ECHOSTATUS CBusInLineLevel::SetGain function in class:CBusInLineLevel
220 } // ECHOSTATUS CBusInLineLevel::SetGain
282 ECHOSTATUS CBusOutLineLevel::SetGain function in class:CBusOutLineLevel
343 } // ECHOSTATUS CBusOutLineLevel::SetGain
H A DCMonitorCtrl.cpp164 SetGain(wBusIn,wBusOut,ECHOGAIN_UPDATE,FALSE);
207 ECHOSTATUS CMonitorCtrl::SetGain function in class:CMonitorCtrl
226 ECHO_DEBUGPRINTF(("CMonitorCtrl::SetGain - out of range in %d out %d\n",
408 // Call the SetGain function to do all the heavy lifting
412 return SetGain(wBusIn,wBusOut,ECHOGAIN_UPDATE,fImmediate);
483 // Once again SetGain does all the hard work
485 return SetGain(wBusIn,wBusOut,ECHOGAIN_UPDATE);
H A DCMonitorCtrl.h72 ECHOSTATUS SetGain
H A DCPipeOutCtrl.h72 ECHOSTATUS SetGain
H A DCPipeOutCtrl.cpp162 SetGain(wPipe,wStereoBus << 1,ECHOGAIN_UPDATE,FALSE);
171 SetGain(0,0,ECHOGAIN_UPDATE,TRUE);
237 ECHOSTATUS CPipeOutCtrl::SetGain function in class:CPipeOutCtrl
259 ECHO_DEBUGPRINTF(("CPipeOutCtrl::SetGain - out of range pipe %d bus %d\n",
267 ECHO_DEBUGPRINTF(("CPipeOutCtrl::SetGain pipe %d bus %d gain 0x%lx index %d\n",
476 // Call the SetGain function to do all the heavy lifting
480 return SetGain(wPipeOut,wBusOut,ECHOGAIN_UPDATE,fImmediate);
555 // Again, SetGain does all the hard work
557 return SetGain(wPipeOut,wBusOut,ECHOGAIN_UPDATE);
H A DCEchoGals_mixer.cpp1249 Status = m_BusOutLineLevels[wBus].SetGain(iLevel);
1261 Status = m_BusInLineLevels[wBus].SetGain(iLevel);
1274 Status = m_PipeOutCtrl.SetGain( wPipe,
1561 m_MonitorCtrl.SetGain(wBusIn,wBusOut,iGain);
1930 m_MonitorCtrl.SetGain(i,j,ECHOGAIN_UPDATE,FALSE);
1938 m_PipeOutCtrl.SetGain(wPipe,wBus,ECHOGAIN_UPDATE,FALSE);
1944 m_BusOutLineLevels[ i ].SetGain(ECHOGAIN_UPDATE,FALSE);
1949 m_BusInLineLevels[ i ].SetGain( ECHOGAIN_UPDATE );
1957 m_BusOutLineLevels[0].SetGain(ECHOGAIN_UPDATE,TRUE);
1958 m_PipeOutCtrl.SetGain(
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/haiku/src/kits/game/
H A DGameSoundBuffer.h51 status_t SetGain(float gain, bigtime_t duration);
H A DGameSoundBuffer.cpp135 GameSoundBuffer::SetGain(float gain, bigtime_t duration) function in class:GameSoundBuffer
228 error = SetGain(attributes[i].value, attributes[i].duration);
H A DGameSound.cpp114 BGameSound::SetGain(float gain, bigtime_t duration) function in class:BGameSound
/haiku/src/tests/kits/media/playsound/
H A Dplaysound.cpp117 err = snd.SetGain(gain / 100.0);
/haiku/src/kits/media/legacy/
H A DOldAudioModule.h35 virtual void SetGain(float);
H A DOldAudioModule.cpp95 BAudioEvent::SetGain(float) function in class:BAudioEvent
/haiku/src/tests/kits/game/simple_game_sound_test/
H A DSimpleSoundTest.cpp190 fSound->SetGain(fGain->Position(), ramp);
/haiku/headers/os/game/
H A DGameSound.h31 status_t SetGain(float gain, bigtime_t duration = 0);

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