/haiku/src/kits/interface/ |
H A D | Deskbar.cpp | 49 result = deskbar.SendMessage(&request, &reply); 109 if (fMessenger->SendMessage(&request, &reply) == B_OK) { 129 return fMessenger->SendMessage(&request); 143 if (fMessenger->SendMessage(&request, &reply) == B_OK) 156 return fMessenger->SendMessage(&request); 167 if (fMessenger->SendMessage(&request, &reply) == B_OK) 180 return fMessenger->SendMessage(&request); 191 if (fMessenger->SendMessage(&request, &reply) == B_OK) 204 return fMessenger->SendMessage(&request); 215 if (fMessenger->SendMessage( [all...] |
/haiku/src/kits/mail/ |
H A D | MailDaemon.cpp | 50 return fDaemon.SendMessage(&message); 62 return fDaemon.SendMessage(&message); 72 return fDaemon.SendMessage(kMsgSendMessages); 88 fDaemon.SendMessage(&first, &reply); 105 return fDaemon.SendMessage(&message); 121 return fDaemon.SendMessage(&message, &reply); 131 return fDaemon.SendMessage(B_QUIT_REQUESTED);
|
/haiku/src/apps/diskprobe/ |
H A D | ProbeWindow.cpp | 55 be_app_messenger.SendMessage(&refsReceived); 70 be_app_messenger.SendMessage(&update); 72 be_app_messenger.SendMessage(kMsgWindowClosed);
|
/haiku/src/apps/terminal/ |
H A D | TerminalBuffer.cpp | 100 fListener.SendMessage(&message); 111 fListener.SendMessage(&message); 122 fListener.SendMessage(&message); 133 fListener.SendMessage(&message); 144 fListener.SendMessage(&message); 155 fListener.SendMessage(&message); 166 fListener.SendMessage(&message); 177 fListener.SendMessage(&message); 195 fListener.SendMessage(&message); 219 fListener.SendMessage( [all...] |
H A D | PrefWindow.cpp | 81 fTerminalMessenger.SendMessage(MSG_PREF_CLOSED); 144 fTerminalMessenger.SendMessage(MSG_HALF_FONT_CHANGED); 145 fTerminalMessenger.SendMessage(MSG_COLOR_CHANGED); 146 fTerminalMessenger.SendMessage(MSG_TAB_TITLE_SETTING_CHANGED); 147 fTerminalMessenger.SendMessage(MSG_WINDOW_TITLE_SETTING_CHANGED); 171 fTerminalMessenger.SendMessage(MSG_HALF_FONT_CHANGED); 172 fTerminalMessenger.SendMessage(MSG_COLOR_CHANGED); 173 fTerminalMessenger.SendMessage(MSG_TAB_TITLE_SETTING_CHANGED); 174 fTerminalMessenger.SendMessage(MSG_WINDOW_TITLE_SETTING_CHANGED);
|
/haiku/src/apps/cortex/support/ |
H A D | observe.cpp | 55 return target.SendMessage(&m, observer); 66 return target.SendMessage(&m, observer); 81 return target.SendMessage(&m, &reply, timeout); 94 return target.SendMessage(&m, &reply, timeout);
|
H A D | TextControlFloater.cpp | 81 // BMessenger(Window()).SendMessage(B_QUIT_REQUESTED); 90 BMessenger(w).SendMessage(B_QUIT_REQUESTED); 171 m_target.SendMessage(message); 185 m_target.SendMessage(m_cancelMessage);
|
/haiku/src/preferences/tracker/ |
H A D | TrackerPreferences.cpp | 27 BMessenger("application/x-vnd.Be-TRAK").SendMessage(&message);
|
/haiku/src/tests/kits/app/messaging/first_light/ |
H A D | main.cpp | 21 #define DO_EXIT be_app_messenger.SendMessage(B_QUIT_REQUESTED) 59 fTarget.SendMessage('2345'); 78 BMessenger(fLooper2).SendMessage('1234'); 100 BMessenger(fLooper2).SendMessage('1234');
|
/haiku/src/bin/ |
H A D | quit.cpp | 26 if ((status = messenger.SendMessage(B_QUIT_REQUESTED)) != B_OK) {
|
/haiku/headers/os/app/ |
H A D | Messenger.h | 42 status_t SendMessage(uint32 command, 44 status_t SendMessage(BMessage* message, 48 status_t SendMessage(BMessage* message, 52 status_t SendMessage(uint32 command, 54 status_t SendMessage(BMessage* message,
|
/haiku/src/tests/kits/app/bmessenger/ |
H A D | ForwardMessageTest.cpp | 18 BMessenger(fLooper).SendMessage(msg); 44 BMessenger(&looper1).SendMessage('toto', &reply);
|
H A D | SMInvoker.cpp | 50 status_t result = target.SendMessage(MSG_TEST, replyTo); 74 status_t result = target.SendMessage(message, replyTo, fTimeout); 99 status_t result = target.SendMessage(message, replyTo, fTimeout); 120 status_t result = target.SendMessage(MSG_TEST, fReplyMessage); 147 status_t result = target.SendMessage(message, fReplyMessage,
|
/haiku/src/tests/kits/app/broster/testapps/ |
H A D | RosterBroadcastTestApp1.cpp | 101 unitTesterMessenger.SendMessage(&message); 108 unitTesterMessenger.SendMessage(&message); 118 unitTesterMessenger.SendMessage(&message); 128 unitTesterMessenger.SendMessage(MSG_QUIT_REQUESTED); 134 unitTesterMessenger.SendMessage(MSG_READY_TO_RUN); 173 unitTesterMessenger.SendMessage(&message); 179 unitTesterMessenger.SendMessage(&argsMessage); 184 unitTesterMessenger.SendMessage(MSG_TERMINATED);
|
H A D | RosterLaunchTestApp1.cpp | 101 unitTesterMessenger.SendMessage(&message); 108 unitTesterMessenger.SendMessage(&message); 116 unitTesterMessenger.SendMessage(&message); 121 unitTesterMessenger.SendMessage(MSG_QUIT_REQUESTED); 127 unitTesterMessenger.SendMessage(MSG_READY_TO_RUN); 166 unitTesterMessenger.SendMessage(&message); 172 unitTesterMessenger.SendMessage(&argsMessage); 177 unitTesterMessenger.SendMessage(MSG_TERMINATED);
|
H A D | RosterWatchingTestApp1.cpp | 101 unitTesterMessenger.SendMessage(&message); 108 unitTesterMessenger.SendMessage(&message); 123 unitTesterMessenger.SendMessage(&message); 128 unitTesterMessenger.SendMessage(MSG_QUIT_REQUESTED); 134 unitTesterMessenger.SendMessage(MSG_READY_TO_RUN); 173 unitTesterMessenger.SendMessage(&message); 179 unitTesterMessenger.SendMessage(&argsMessage); 184 unitTesterMessenger.SendMessage(MSG_TERMINATED);
|
/haiku/src/tests/servers/app/benchmark/ |
H A D | TestWindow.cpp | 39 fTarget.SendMessage(MSG_TEST_FINISHED); 62 fTarget.SendMessage(MSG_TEST_CANCELED);
|
/haiku/src/kits/app/ |
H A D | RosterPrivate.cpp | 74 ? messenger.SendMessage(message, reply) 75 : messenger.SendMessage(message);
|
/haiku/src/apps/resedit/ |
H A D | ResListView.cpp | 25 messenger.SendMessage(msg);
|
/haiku/src/preferences/screen/ |
H A D | AlertWindow.cpp | 50 fHandler.SendMessage(BUTTON_UNDO_MSG); 70 fHandler.SendMessage(MAKE_INITIAL_MSG); 72 fHandler.SendMessage(BUTTON_UNDO_MSG); 83 fHandler.SendMessage(BUTTON_UNDO_MSG);
|
/haiku/src/preferences/printers/ |
H A D | Globals.cpp | 30 msgr.SendMessage(&getNameOfActivePrinter, &reply);
|
/haiku/src/servers/registrar/ |
H A D | Watcher.cpp | 40 SendMessage() actually sends the message to the target. It can be 78 // SendMessage 90 Watcher::SendMessage(BMessage *message) function in class:Watcher
|
H A D | Watcher.h | 41 virtual status_t SendMessage(BMessage *message);
|
/haiku/src/apps/installer/ |
H A D | ProgressReporter.cpp | 54 fMessenger.SendMessage(&message); 78 fMessenger.SendMessage(&message); 110 fMessenger.SendMessage(&message);
|
/haiku/headers/private/net/ |
H A D | SocketMessenger.h | 34 virtual status_t SendMessage(const BMessage& message); 35 virtual status_t SendMessage(const BMessage& message, 38 virtual status_t SendMessage(const BMessage& message,
|