Searched refs:Preload (Results 1 - 8 of 8) sorted by relevance

/haiku/src/kits/tracker/
H A DNodePreloader.h70 virtual void Preload();
H A DNodePreloader.cpp94 Thread::Launch(NewMemberFunctionObject(&NodePreloader::Preload, this));
194 IconCache::sIconCache->Preload(model, kNormalIcon,
205 NodePreloader::Preload() function in class:NodePreloader
H A DIconCache.h384 void Preload(Model*, IconDrawMode mode, BSize size,
386 status_t Preload(const char* mimeType, IconDrawMode mode, BSize size);
421 IconCacheEntry* Preload(AutoLock<SimpleIconCache>* nodeCache,
H A DIconCache.cpp909 IconCache::Preload(AutoLock<SimpleIconCache>* nodeCacheLocker, function in class:IconCache
1108 IconCacheEntry* entry = Preload(&nodeCacheLocker, &sharedCacheLocker,
1110 // Preload finds/creates the appropriate entry, locking down the
1137 IconCacheEntry* entry = Preload(&nodeCacheLocker, &sharedCacheLocker,
1151 IconCache::Preload(Model* model, IconDrawMode mode, BSize size, function in class:IconCache
1157 Preload(&nodeCacheLocker, &sharedCacheLocker, 0, model, mode, size,
1163 IconCache::Preload(const char* fileType, IconDrawMode mode, BSize size) function in class:IconCache
1381 IconCacheEntry* entry = Preload(&nodeCacheLocker, &sharedCacheLocker,
1383 // Preload finds/creates the appropriate entry, locking down the
/haiku/src/tests/kits/media/playsound/
H A Dplaysound.cpp129 err = snd.Preload();
131 fprintf(stderr, "Preload failed, error 0x%08lx (%s)\n", err, strerror(err));
/haiku/headers/os/game/
H A DFileGameSound.h43 status_t Preload();
/haiku/src/tests/kits/game/file_game_sound_test/
H A DFileSoundWindow.cpp80 preloadCheck = new BCheckBox(preloadBounds,"loopcheckbox","Preload the sound file",preloadMessage);
138 status_t preloadError = fileSound -> Preload();
/haiku/src/kits/game/
H A DFileGameSound.cpp174 BFileGameSound::Preload() function in class:BFileGameSound

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