Searched refs:Preload (Results 1 - 8 of 8) sorted by relevance
/haiku/src/kits/tracker/ |
H A D | NodePreloader.h | 70 virtual void Preload();
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H A D | NodePreloader.cpp | 94 Thread::Launch(NewMemberFunctionObject(&NodePreloader::Preload, this)); 194 IconCache::sIconCache->Preload(model, kNormalIcon, 205 NodePreloader::Preload() function in class:NodePreloader
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H A D | IconCache.h | 384 void Preload(Model*, IconDrawMode mode, BSize size, 386 status_t Preload(const char* mimeType, IconDrawMode mode, BSize size); 421 IconCacheEntry* Preload(AutoLock<SimpleIconCache>* nodeCache,
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H A D | IconCache.cpp | 909 IconCache::Preload(AutoLock<SimpleIconCache>* nodeCacheLocker, function in class:IconCache 1108 IconCacheEntry* entry = Preload(&nodeCacheLocker, &sharedCacheLocker, 1110 // Preload finds/creates the appropriate entry, locking down the 1137 IconCacheEntry* entry = Preload(&nodeCacheLocker, &sharedCacheLocker, 1151 IconCache::Preload(Model* model, IconDrawMode mode, BSize size, function in class:IconCache 1157 Preload(&nodeCacheLocker, &sharedCacheLocker, 0, model, mode, size, 1163 IconCache::Preload(const char* fileType, IconDrawMode mode, BSize size) function in class:IconCache 1381 IconCacheEntry* entry = Preload(&nodeCacheLocker, &sharedCacheLocker, 1383 // Preload finds/creates the appropriate entry, locking down the
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/haiku/src/tests/kits/media/playsound/ |
H A D | playsound.cpp | 129 err = snd.Preload(); 131 fprintf(stderr, "Preload failed, error 0x%08lx (%s)\n", err, strerror(err));
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/haiku/headers/os/game/ |
H A D | FileGameSound.h | 43 status_t Preload();
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/haiku/src/tests/kits/game/file_game_sound_test/ |
H A D | FileSoundWindow.cpp | 80 preloadCheck = new BCheckBox(preloadBounds,"loopcheckbox","Preload the sound file",preloadMessage); 138 status_t preloadError = fileSound -> Preload();
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/haiku/src/kits/game/ |
H A D | FileGameSound.cpp | 174 BFileGameSound::Preload() function in class:BFileGameSound
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