Searched refs:Pause (Results 1 - 18 of 18) sorted by relevance

/haiku/headers/os/midi/
H A DSamples.h25 void Pause(void);
H A DMidiSynthFile.h26 void Pause(void);
H A DSynth.h80 void Pause(void);
/haiku/src/add-ons/tracker/zipomatic/
H A DZipOMaticActivity.h20 void Pause();
H A DGenericThread.h21 status_t Pause(bool doBlock = TRUE, bigtime_t timeout = 0);
H A DZipOMaticActivity.cpp62 Activity::Pause() function in class:Activity
H A DGenericThread.cpp97 // as it will provide you with Pause and Quit functionality
189 GenericThread::Pause(bool doBlock, bigtime_t timeout) function in class:GenericThread
242 // to counteract Pause()
H A DZipOMaticWindow.cpp203 fActivityView->Pause();
/haiku/src/kits/midi/
H A DSamples.cpp63 void BSamples::Pause(void) function in class:BSamples
H A DSynth.cpp241 BSynth::Pause() function in class:BSynth
243 fSynth->Pause();
H A DMidiSynthFile.cpp91 BMidiSynthFile::Pause(void) function in class:BMidiSynthFile
H A DSoftSynth.h69 void Pause(void);
H A DSoftSynth.cpp353 BSoftSynth::Pause(void) function in class:BSoftSynth
/haiku/src/apps/expander/
H A DGenericThread.h23 status_t Pause(bool shouldBlock = true,
88 // for Pause()
H A DGenericThread.cpp93 // as it will provide you with Pause and Quit functionality
181 GenericThread::Pause(bool shouldBlock, bigtime_t timeout) function in class:GenericThread
234 // to counteract Pause()
/haiku/src/apps/mediaplayer/
H A DController.h100 void Pause();
H A DController.cpp649 Controller::Pause() function in class:Controller
651 // printf("Controller::Pause\n");
729 // Don't Pause()/Play() if we have nothing to do.
733 Pause();
H A DMainWin.cpp132 { "Pause", { B_EXECUTE_PROPERTY },
576 fController->Pause();
2533 fController->Pause();

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