Searched refs:PIXEL_1_BYTE (Results 1 - 4 of 4) sorted by relevance

/haiku/src/tests/kits/game/chart/
H A DChartRender.h92 #define PIXEL_1_BYTE 0 macro
109 /* row-format of the buffer (PIXEL_1_BYTE, PIXEL_2_BYTES
H A DChartRender_d.h108 #define PIXEL_1_BYTE 0 macro
130 /* row-format of the buffer (PIXEL_1_BYTE, PIXEL_2_BYTES
H A DChartRender.cpp413 case PIXEL_1_BYTE :
447 case PIXEL_1_BYTE :
489 case PIXEL_1_BYTE :
517 case PIXEL_1_BYTE :
H A DChartWindow.cpp2049 buf->depth_mode = PIXEL_1_BYTE;
2082 case PIXEL_1_BYTE :

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