Searched refs:PE_MAGIC (Results 1 - 2 of 2) sorted by relevance

/haiku/src/system/runtime_loader/
H A Dpe.cpp33 if (memcmp(&peHeader->magic, PE_MAGIC, 2) != 0)
/haiku/headers/private/system/
H A Dpe_common.h18 #define PE_MAGIC "PE" macro
46 uint32 magic; // == PE_MAGIC */

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