Searched refs:NumBits (Results 1 - 4 of 4) sorted by relevance

/haiku/src/add-ons/kernel/file_systems/ext2/
H A DBitmapBlock.h40 uint32 NumBits() const { return fNumBits; } function in class:BitmapBlock
H A DBlockAllocator.cpp48 uint32 NumBits() const;
199 if (start != block.NumBits()) {
371 AllocationBlockGroup::NumBits() const function in class:AllocationBlockGroup
844 start, fGroups[group].NumBits() - start);
847 fGroups[group].NumBits() - start);
H A DInodeAllocator.cpp198 if (pos == inodeBitmap.NumBits()) {
/haiku/src/add-ons/kernel/file_systems/bfs/
H A DBlockAllocator.cpp204 uint32 NumBits() const { return fNumBits; } function in class:AllocationGroup
235 if ((block + 1) * fNumBits > group.NumBits())
236 fNumBits = group.NumBits() % fNumBits;
252 if ((block + 1) * fNumBits > group.NumBits())
253 fNumBits = group.NumBits() % fNumBits;
583 fGroups[i].fNumBlocks = 1 + ((fGroups[i].NumBits() - 1)
646 groups[i].fNumBlocks = 1 + ((groups[i].NumBits() - 1)
759 if (start >= group.NumBits() || group.IsFull())
836 if ((int32)group.NumBits() - currentBit
859 if (currentBit == (int32)group.NumBits()) {
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