Searched refs:LockBits (Results 1 - 6 of 6) sorted by relevance

/haiku/headers/build/os/interface/
H A DBitmap.h55 status_t LockBits(uint32 *state = NULL);
/haiku/headers/os/interface/
H A DBitmap.h74 status_t LockBits(uint32* state = NULL);
/haiku/src/apps/tv/
H A DVideoNode.cpp354 if (B_OK == fBitmap->LockBits()) {
/haiku/src/add-ons/media/media-add-ons/videowindow/
H A DVideoNode.cpp336 if (B_OK == fBitmap->LockBits()) {
/haiku/src/kits/interface/
H A DBitmap.cpp503 BBitmap::LockBits(uint32* state) function in class:BBitmap
534 Counterpart to LockBits(), see there for comments.
/haiku/src/build/libbe/interface/
H A DBitmap.cpp1654 BBitmap::LockBits(uint32 *state) function in class:BBitmap

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