Searched refs:LEVEL_COUNT (Results 1 - 3 of 3) sorted by relevance

/haiku/src/tests/kits/game/chart/
H A DChartRender.cpp53 static uint8 pattern_list[4*LEVEL_COUNT][32];
54 static uint8 pattern_list_count[4*LEVEL_COUNT];
55 static uint8 pattern_color_offset[4*LEVEL_COUNT][32];
58 static uint8 pixel_color_offset[LEVEL_COUNT];
127 for (i=0; i<LEVEL_COUNT; i++) {
128 radius = (float)(i+1) * (2.8/(float)LEVEL_COUNT);
130 list = pattern_list[j*LEVEL_COUNT + i];
131 color_offset = pattern_color_offset[j*LEVEL_COUNT + i];
180 pattern_list_count[j*LEVEL_COUNT + i] = count;
246 if (level >= LEVEL_COUNT)
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H A DChartRender.h78 #define LEVEL_COUNT 32 macro
H A DChartRender_d.h94 #define LEVEL_COUNT 32 macro

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