Searched refs:IsClosed (Results 1 - 7 of 7) sorted by relevance

/haiku/src/tests/add-ons/print/pdf/bezierbounds/
H A DBBView.cpp26 if (fPath.IsClosed()) shape.Close();
43 if (fPath.IsClosed()) {
/haiku/src/tests/add-ons/print/pdf/linepathbuilder/
H A DPathView.cpp65 if (fPath.IsClosed()) shape.Close();
/haiku/src/libs/icon/shape/
H A DVectorPath.h152 bool IsClosed() const function in class:VectorPath
/haiku/src/apps/icon-o-matic/shape/commands/
H A DRemovePointsCommand.cpp200 fWasClosed = fPath->IsClosed();
/haiku/src/apps/icon-o-matic/import_export/svg/
H A DSVGExporter.cpp306 || (path->IsClosed() && path->GetPointsAt(0, b, bIn, bOut))) {
341 if (path->IsClosed())
/haiku/src/apps/icon-o-matic/shape/
H A DPathManipulator.cpp513 if (fPath->IsClosed())
1130 // if (fPath->IsClosed())
1329 fPath->SetClosed(fPath->IsClosed() && fPath->CountPoints() > 1);
1598 && !fPath->IsClosed() && fPath->CountPoints() > 1) {
1651 if (fPath->IsClosed() && pointCount > 0) {
/haiku/src/apps/icon-o-matic/import_export/flat_icon/
H A DFlatIconExporter.cpp409 if (path->IsClosed())

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