Searched refs:IsAudio (Results 1 - 10 of 10) sorted by relevance

/haiku/src/tests/kits/media/media_decoder/
H A Dmedia_decoder.cpp54 if (format.IsAudio()) {
/haiku/src/apps/mediaplayer/supplier/
H A DMediaFileTrackSupplier.cpp212 if (format.IsAudio()) {
/haiku/src/apps/mediaconverter/
H A DMediaFileInfo.cpp90 } else if (format.IsAudio()) {
H A DMediaConverterApp.cpp391 if (inFormat.IsAudio() && (audioCodec != NULL)) {
/haiku/src/kits/media/
H A DSoundFile.cpp374 if (mf.IsAudio()) {
/haiku/src/kits/game/
H A DSimpleGameSound.cpp157 if (!mformat.IsAudio())
H A DFileGameSound.cpp341 if (!playFormat.IsAudio()) {
/haiku/headers/os/media/
H A DMediaDefs.h593 bool IsAudio() const;
948 media_format::IsAudio() const function in class:media_format
/haiku/src/add-ons/media/plugins/raw_decoder/
H A DRawDecoderPlugin.cpp55 if (fInputFormat.IsAudio())
/haiku/src/kits/media/experimental/
H A DMediaClientNode.cpp657 if (format.IsAudio()) {

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