Searched refs:GetAttributes (Results 1 - 10 of 10) sorted by relevance

/haiku/src/kits/game/
H A DGameSoundDevice.h67 virtual status_t GetAttributes(gs_id sound,
H A DGameSound.cpp149 if (fDevice->GetAttributes(fSound, &attribute, 1) != B_OK)
164 if (fDevice->GetAttributes(fSound, &attribute, 1) != B_OK)
179 BGameSound::GetAttributes(gs_attribute *outAttributes, size_t inAttributeCount) function in class:BGameSound
181 return fDevice->GetAttributes(fSound, outAttributes, inAttributeCount);
H A DGameSoundBuffer.h55 virtual status_t GetAttributes(gs_attribute * attributes,
H A DGameSoundDevice.cpp274 BGameSoundDevice::GetAttributes(gs_id sound, gs_attribute* attributes, function in class:BGameSoundDevice
280 return fSounds[sound - 1]->GetAttributes(attributes, attributeCount);
H A DSimpleGameSound.cpp137 if (Device()->GetAttributes(ID(), &attribute, 1) != B_OK)
H A DGameSoundBuffer.cpp186 GameSoundBuffer::GetAttributes(gs_attribute * attributes, function in class:GameSoundBuffer
/haiku/headers/private/kernel/platform/efi/protocol/
H A Dpci-root-bridge-io.h104 efi_status (*GetAttributes) (struct efi_pci_root_bridge_io_protocol* self,
/haiku/src/apps/terminal/
H A DBasicTerminalBuffer.h123 inline Attributes GetAttributes();
276 BasicTerminalBuffer::GetAttributes() function in class:BasicTerminalBuffer
H A DTermParse.cpp784 Attributes attributes = fBuffer->GetAttributes();
/haiku/headers/os/game/
H A DGameSound.h39 virtual status_t GetAttributes(gs_attribute* attributes,

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