Searched refs:GetAttributes (Results 1 - 10 of 10) sorted by relevance
/haiku/src/kits/game/ |
H A D | GameSoundDevice.h | 67 virtual status_t GetAttributes(gs_id sound,
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H A D | GameSound.cpp | 149 if (fDevice->GetAttributes(fSound, &attribute, 1) != B_OK) 164 if (fDevice->GetAttributes(fSound, &attribute, 1) != B_OK) 179 BGameSound::GetAttributes(gs_attribute *outAttributes, size_t inAttributeCount) function in class:BGameSound 181 return fDevice->GetAttributes(fSound, outAttributes, inAttributeCount);
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H A D | GameSoundBuffer.h | 55 virtual status_t GetAttributes(gs_attribute * attributes,
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H A D | GameSoundDevice.cpp | 274 BGameSoundDevice::GetAttributes(gs_id sound, gs_attribute* attributes, function in class:BGameSoundDevice 280 return fSounds[sound - 1]->GetAttributes(attributes, attributeCount);
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H A D | SimpleGameSound.cpp | 137 if (Device()->GetAttributes(ID(), &attribute, 1) != B_OK)
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H A D | GameSoundBuffer.cpp | 186 GameSoundBuffer::GetAttributes(gs_attribute * attributes, function in class:GameSoundBuffer
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/haiku/headers/private/kernel/platform/efi/protocol/ |
H A D | pci-root-bridge-io.h | 104 efi_status (*GetAttributes) (struct efi_pci_root_bridge_io_protocol* self,
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/haiku/src/apps/terminal/ |
H A D | BasicTerminalBuffer.h | 123 inline Attributes GetAttributes(); 276 BasicTerminalBuffer::GetAttributes() function in class:BasicTerminalBuffer
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H A D | TermParse.cpp | 784 Attributes attributes = fBuffer->GetAttributes();
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/haiku/headers/os/game/ |
H A D | GameSound.h | 39 virtual status_t GetAttributes(gs_attribute* attributes,
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