Searched refs:GLUT_DEPTH (Results 1 - 7 of 7) sorted by last modified time

/haiku/src/libs/glut/
H A Dglutint.h129 #define GLUT_WIND_HAS_DEPTH(x) (((x) & GLUT_DEPTH) != 0)
H A DglutState.h60 displayMode = GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH;
H A DglutWindow.cpp540 if (gState.displayMode & GLUT_DEPTH)
/haiku/headers/libs/glut/GL/
H A Dglut.h291 #define GLUT_DEPTH 16 macro
/haiku/src/tests/kits/opengl/demos/gears/
H A Dgears.c391 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
/haiku/src/tests/kits/opengl/glsl/
H A Dbrick.c189 glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
/haiku/src/tests/kits/opengl/glut/game_mode/
H A Dgame_mode.c220 glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH);

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