/haiku/src/apps/mediaplayer/support/ |
H A D | EventQueue.h | 18 class EventQueue : public BLocker { class in inherits:BLocker 20 EventQueue(); 21 virtual ~EventQueue(); 25 static EventQueue* CreateDefault(); 27 static EventQueue& Default(); 47 static EventQueue* fDefaultQueue;
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H A D | EventQueue.cpp | 11 #include "EventQueue.h" 16 EventQueue::EventQueue() function in class:EventQueue 41 EventQueue::~EventQueue() 53 EventQueue::InitCheck() 59 EventQueue* 60 EventQueue::CreateDefault() 63 fDefaultQueue = new(nothrow) EventQueue; 72 EventQueue [all...] |
/haiku/src/servers/registrar/ |
H A D | EventQueue.cpp | 10 #include "EventQueue.h" 22 /*! \class EventQueue 43 /*! \var BList EventQueue::fEvents 47 /*! \var thread_id EventQueue::fEventLooper 51 /*! \var sem_id EventQueue::fLooperControl 60 /*! \var volatile bigtime_t EventQueue::fNextEventTime 64 /*! \var status_t EventQueue::fStatus 68 /*! \var volatile bool EventQueue::fTerminating 81 EventQueue::EventQueue(cons function in class:EventQueue [all...] |
H A D | Event.h | 25 // Description: Base class for events as handled by EventQueue. 33 class EventQueue; 47 virtual bool Do(EventQueue *queue);
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H A D | EventQueue.h | 22 // File Name: EventQueue.h 38 class EventQueue : public BLocker { class in inherits:BLocker 40 EventQueue(const char *name = NULL); 41 virtual ~EventQueue();
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H A D | Registrar.h | 35 class EventQueue; 54 EventQueue *GetEventQueue() const; 66 EventQueue *fEventQueue;
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H A D | Event.cpp | 25 // Description: Base class for events as handled by EventQueue. 31 \brief Base class for events as handled by EventQueue. 89 Use EventQueue::ModifyEvent() instead. 168 Event::Do(EventQueue *queue)
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H A D | MessageRunnerManager.h | 34 class EventQueue; 38 MessageRunnerManager(EventQueue *eventQueue); 79 EventQueue *fEventQueue;
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H A D | MessageEvent.h | 47 virtual bool Do(EventQueue *queue);
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H A D | ShutdownProcess.h | 21 class EventQueue; 30 EventQueue* eventQueue); 106 EventQueue* fEventQueue;
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H A D | MessageEvent.cpp | 152 MessageEvent::Do(EventQueue *queue)
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H A D | Registrar.cpp | 28 #include "EventQueue.h" 138 fEventQueue = new EventQueue(kEventQueueName); 201 EventQueue*
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/haiku/src/system/kernel/events/ |
H A D | event_queue.cpp | 90 // #pragma mark -- EventQueue implementation 93 class EventQueue : public select_sync { class in inherits:select_sync 95 EventQueue(bool kernel); 96 ~EventQueue(); 136 * this, because it will invert the locking order with EventQueue::Notify. 153 EventQueue::EventQueue(bool kernel) function in class:EventQueue 165 EventQueue::~EventQueue() 199 EventQueue [all...] |
/haiku/src/add-ons/media/media-add-ons/video_mixer/ |
H A D | VideoMixerNodeConsumer.cpp | 95 status_t status = EventQueue()->AddEvent(event); 97 fprintf(stderr,"EventQueue()->AddEvent(event) in VideoMixerNode::BufferReceived failed\n"); 124 EventQueue()->AddEvent(event);
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H A D | VideoMixerNodeEventLooper.cpp | 92 EventQueue()->AddEvent(firstBufferEvent); 122 EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true, BTimedEventQueue::B_HANDLE_BUFFER);
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/haiku/src/tests/kits/media/nodetest/ |
H A D | ConsumerNode.cpp | 90 EventQueue()->AddEvent(event); 105 EventQueue()->AddEvent(event); 246 EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true,
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/haiku/src/kits/game/ |
H A D | GameProducer.cpp | 467 EventQueue()->AddEvent(firstBufferEvent); 475 EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true, 510 EventQueue()->AddEvent(nextBufferEvent);
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/haiku/src/apps/codycam/ |
H A D | VideoConsumer.cpp | 233 EventQueue()->FlushEvents(TimeSource()->Now(), 241 EventQueue()->AddEvent(event); 264 EventQueue()->AddEvent(event); 541 EventQueue()->FlushEvents(event->event_time, 554 EventQueue()->AddEvent(newEvent);
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/haiku/headers/os/media/ |
H A D | MediaEventLooper.h | 74 BTimedEventQueue* EventQueue();
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/haiku/src/kits/media/experimental/ |
H A D | MediaClientNode.cpp | 195 EventQueue()->AddEvent(media_timed_event(buffer->Header()->start_time, 563 EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true, 602 EventQueue()->AddEvent(firstBufferEvent); 669 EventQueue()->AddEvent(nextEvent);
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/haiku/src/apps/cortex/addons/LoggingConsumer/ |
H A D | LoggingConsumer.cpp | 299 EventQueue()->AddEvent(event); 399 err = EventQueue()->AddEvent(event); 420 EventQueue()->AddEvent(event); 733 EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true, BTimedEventQueue::B_HANDLE_BUFFER);
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/haiku/src/kits/media/ |
H A D | MediaEventLooper.cpp | 166 return EventQueue()->AddEvent(event); 297 BMediaEventLooper::EventQueue() function in class:BMediaEventLooper
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/haiku/src/apps/tv/ |
H A D | VideoNode.cpp | 137 EventQueue()->AddEvent(event); 183 EventQueue()->FlushEvents(event->event_time,
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/haiku/src/add-ons/media/media-add-ons/videowindow/ |
H A D | VideoNode.cpp | 109 EventQueue()->AddEvent(event); 148 EventQueue()->FlushEvents(event->event_time,
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/haiku/src/add-ons/media/media-add-ons/esound_sink/ |
H A D | ESDSinkNode.cpp | 358 status_t status = EventQueue()->AddEvent(event); 360 fprintf(stderr,"EventQueue()->AddEvent(event) in ESDSinkNode::BufferReceived failed\n"); 393 EventQueue()->AddEvent(event); 1015 EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true, BTimedEventQueue::B_HANDLE_BUFFER); 1054 EventQueue()->AddEvent(startEvent); 1061 EventQueue()->AddEvent(stopEvent); 1070 EventQueue()->AddEvent(stopEvent);
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