Searched refs:EventQueue (Results 1 - 25 of 48) sorted by relevance

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/haiku/src/apps/mediaplayer/support/
H A DEventQueue.h18 class EventQueue : public BLocker { class in inherits:BLocker
20 EventQueue();
21 virtual ~EventQueue();
25 static EventQueue* CreateDefault();
27 static EventQueue& Default();
47 static EventQueue* fDefaultQueue;
H A DEventQueue.cpp11 #include "EventQueue.h"
16 EventQueue::EventQueue() function in class:EventQueue
41 EventQueue::~EventQueue()
53 EventQueue::InitCheck()
59 EventQueue*
60 EventQueue::CreateDefault()
63 fDefaultQueue = new(nothrow) EventQueue;
72 EventQueue
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/haiku/src/servers/registrar/
H A DEventQueue.cpp10 #include "EventQueue.h"
22 /*! \class EventQueue
43 /*! \var BList EventQueue::fEvents
47 /*! \var thread_id EventQueue::fEventLooper
51 /*! \var sem_id EventQueue::fLooperControl
60 /*! \var volatile bigtime_t EventQueue::fNextEventTime
64 /*! \var status_t EventQueue::fStatus
68 /*! \var volatile bool EventQueue::fTerminating
81 EventQueue::EventQueue(cons function in class:EventQueue
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H A DEvent.h25 // Description: Base class for events as handled by EventQueue.
33 class EventQueue;
47 virtual bool Do(EventQueue *queue);
H A DEventQueue.h22 // File Name: EventQueue.h
38 class EventQueue : public BLocker { class in inherits:BLocker
40 EventQueue(const char *name = NULL);
41 virtual ~EventQueue();
H A DRegistrar.h35 class EventQueue;
54 EventQueue *GetEventQueue() const;
66 EventQueue *fEventQueue;
H A DEvent.cpp25 // Description: Base class for events as handled by EventQueue.
31 \brief Base class for events as handled by EventQueue.
89 Use EventQueue::ModifyEvent() instead.
168 Event::Do(EventQueue *queue)
H A DMessageRunnerManager.h34 class EventQueue;
38 MessageRunnerManager(EventQueue *eventQueue);
79 EventQueue *fEventQueue;
H A DMessageEvent.h47 virtual bool Do(EventQueue *queue);
H A DShutdownProcess.h21 class EventQueue;
30 EventQueue* eventQueue);
106 EventQueue* fEventQueue;
H A DMessageEvent.cpp152 MessageEvent::Do(EventQueue *queue)
H A DRegistrar.cpp28 #include "EventQueue.h"
138 fEventQueue = new EventQueue(kEventQueueName);
201 EventQueue*
/haiku/src/system/kernel/events/
H A Devent_queue.cpp90 // #pragma mark -- EventQueue implementation
93 class EventQueue : public select_sync { class in inherits:select_sync
95 EventQueue(bool kernel);
96 ~EventQueue();
136 * this, because it will invert the locking order with EventQueue::Notify.
153 EventQueue::EventQueue(bool kernel) function in class:EventQueue
165 EventQueue::~EventQueue()
199 EventQueue
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/haiku/src/add-ons/media/media-add-ons/video_mixer/
H A DVideoMixerNodeConsumer.cpp95 status_t status = EventQueue()->AddEvent(event);
97 fprintf(stderr,"EventQueue()->AddEvent(event) in VideoMixerNode::BufferReceived failed\n");
124 EventQueue()->AddEvent(event);
H A DVideoMixerNodeEventLooper.cpp92 EventQueue()->AddEvent(firstBufferEvent);
122 EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true, BTimedEventQueue::B_HANDLE_BUFFER);
/haiku/src/tests/kits/media/nodetest/
H A DConsumerNode.cpp90 EventQueue()->AddEvent(event);
105 EventQueue()->AddEvent(event);
246 EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true,
/haiku/src/kits/game/
H A DGameProducer.cpp467 EventQueue()->AddEvent(firstBufferEvent);
475 EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true,
510 EventQueue()->AddEvent(nextBufferEvent);
/haiku/src/apps/codycam/
H A DVideoConsumer.cpp233 EventQueue()->FlushEvents(TimeSource()->Now(),
241 EventQueue()->AddEvent(event);
264 EventQueue()->AddEvent(event);
541 EventQueue()->FlushEvents(event->event_time,
554 EventQueue()->AddEvent(newEvent);
/haiku/headers/os/media/
H A DMediaEventLooper.h74 BTimedEventQueue* EventQueue();
/haiku/src/kits/media/experimental/
H A DMediaClientNode.cpp195 EventQueue()->AddEvent(media_timed_event(buffer->Header()->start_time,
563 EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true,
602 EventQueue()->AddEvent(firstBufferEvent);
669 EventQueue()->AddEvent(nextEvent);
/haiku/src/apps/cortex/addons/LoggingConsumer/
H A DLoggingConsumer.cpp299 EventQueue()->AddEvent(event);
399 err = EventQueue()->AddEvent(event);
420 EventQueue()->AddEvent(event);
733 EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true, BTimedEventQueue::B_HANDLE_BUFFER);
/haiku/src/kits/media/
H A DMediaEventLooper.cpp166 return EventQueue()->AddEvent(event);
297 BMediaEventLooper::EventQueue() function in class:BMediaEventLooper
/haiku/src/apps/tv/
H A DVideoNode.cpp137 EventQueue()->AddEvent(event);
183 EventQueue()->FlushEvents(event->event_time,
/haiku/src/add-ons/media/media-add-ons/videowindow/
H A DVideoNode.cpp109 EventQueue()->AddEvent(event);
148 EventQueue()->FlushEvents(event->event_time,
/haiku/src/add-ons/media/media-add-ons/esound_sink/
H A DESDSinkNode.cpp358 status_t status = EventQueue()->AddEvent(event);
360 fprintf(stderr,"EventQueue()->AddEvent(event) in ESDSinkNode::BufferReceived failed\n");
393 EventQueue()->AddEvent(event);
1015 EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true, BTimedEventQueue::B_HANDLE_BUFFER);
1054 EventQueue()->AddEvent(startEvent);
1061 EventQueue()->AddEvent(stopEvent);
1070 EventQueue()->AddEvent(stopEvent);

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