Searched refs:DecodedFormat (Results 1 - 18 of 18) sorted by relevance
/haiku/src/kits/media/ |
H A D | TrackReader.cpp | 106 if (track->DecodedFormat(&fmt) != B_OK) 142 if (track->DecodedFormat(&fmt) == B_OK) { 151 if (track->DecodedFormat(&fmt) == B_OK) { 160 if (track->DecodedFormat(&fmt) == B_OK) {
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H A D | SoundFile.cpp | 367 status = track->DecodedFormat(&mf);
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H A D | MediaTrack.cpp | 151 return self->DecodedFormat(_format, 0); 156 BMediaTrack::DecodedFormat(media_format* _format, uint32 flags) function in class:BMediaTrack 172 printf("BMediaTrack::DecodedFormat: req1: %s\n", s); 207 printf("BMediaTrack::DecodedFormat: req2: %s\n", s); 215 printf("BMediaTrack::DecodedFormat: nego: %s\n", s); 220 printf("BMediaTrack::DecodedFormat: Decoder didn't set output format " 228 printf("BMediaTrack::DecodedFormat: Decoder didn't set raw audio " 234 printf("BMediaTrack::DecodedFormat: Decoder didn't set raw audio " 240 printf("BMediaTrack::DecodedFormat: Decoder didn't set raw audio " 249 printf("BMediaTrack::DecodedFormat [all...] |
/haiku/src/apps/mediaconverter/ |
H A D | MediaFileInfo.cpp | 63 ret = track->DecodedFormat(&format); 93 ret = track->DecodedFormat(&format);
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H A D | MediaConverterApp.cpp | 400 inTrack->DecodedFormat(&outAudFormat); 409 inTrack->DecodedFormat(&outAudFormat); 442 inVidTrack->DecodedFormat(&outVidFormat);
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/haiku/src/tests/kits/media/media_decoder/ |
H A D | media_decoder.cpp | 67 track->DecodedFormat(&format);
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/haiku/src/tests/kits/media/playsound/ |
H A D | playfile.cpp | 84 if ((track->DecodedFormat(&playFormat) == B_OK)
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/haiku/src/bin/media_client/ |
H A D | MediaPlay.cpp | 78 if ((track->DecodedFormat(&playFormat) == B_OK)
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/haiku/src/tests/kits/media/ |
H A D | VideoDecoder.cpp | 91 fMediaTrack->DecodedFormat(&format);
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/haiku/src/servers/media_addon/ |
H A D | MediaFilePlayer.cpp | 83 if ((track->DecodedFormat(&fPlayFormat) == B_OK)
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/haiku/src/tests/kits/game/push_game_sound_test/ |
H A D | push_game_sound_test.cpp | 82 if (mediaTrack->DecodedFormat(&format) != B_OK) {
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/haiku/src/apps/haiku3d/texture/ |
H A D | VideoFileTexture.cpp | 97 err = fVideoTrack->DecodedFormat(&format); 99 printf("error with BMediaTrack::DecodedFormat() -- %s\n",
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/haiku/src/kits/game/ |
H A D | SimpleGameSound.cpp | 166 status_t error = audioStream->DecodedFormat(&mformat);
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H A D | FileGameSound.cpp | 352 if (fAudioStream->stream->DecodedFormat(&playFormat) != B_OK) {
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/haiku/headers/os/media/ |
H A D | MediaTrack.h | 76 // DecodedFormat is used to negotiate the format that the codec will 85 status_t DecodedFormat(media_format* _format, 109 // negotiated by DecodedFormat(). However, if it reaches the end of the
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/haiku/src/apps/mediaplayer/supplier/ |
H A D | MediaTrackVideoSupplier.cpp | 327 "fVideoTrack->DecodedFormat(): %s - retrying with B_RGB32\n", 335 "fVideoTrack->DecodedFormat(): %s - giving up\n", 384 return fVideoTrack->DecodedFormat(&fFormat);
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H A D | MediaTrackAudioSupplier.cpp | 242 if (fMediaTrack == NULL || fMediaTrack->DecodedFormat(&fFormat) != B_OK
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/haiku/src/apps/soundrecorder/ |
H A D | RecorderWindow.cpp | 1075 if ((track->DecodedFormat(&fPlayFormat) == B_OK)
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