Searched refs:DUMP (Results 1 - 10 of 10) sorted by relevance
/haiku/src/tests/kits/opengl/glut/game_mode/ |
H A D | game_mode.c | 200 # define DUMP(pname) \ macro 203 DUMP(GLUT_GAME_MODE_ACTIVE); 204 DUMP(GLUT_GAME_MODE_POSSIBLE); 205 DUMP(GLUT_GAME_MODE_WIDTH); 206 DUMP(GLUT_GAME_MODE_HEIGHT); 207 DUMP(GLUT_GAME_MODE_PIXEL_DEPTH); 208 DUMP(GLUT_GAME_MODE_REFRESH_RATE); 209 DUMP(GLUT_GAME_MODE_DISPLAY_CHANGED); 211 # undef DUMP macro
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/haiku/src/add-ons/kernel/file_systems/udf/ |
H A D | UdfStructures.cpp | 431 DUMP(identifier_suffix()); 505 DUMP(implementation_use()); 594 DUMP(tag()); 611 DUMP(descriptor_character_set()); 613 DUMP(explanatory_character_set()); 615 DUMP(volume_abstract()); 617 DUMP(volume_copyright_notice()); 619 DUMP(application_id()); 621 DUMP(recording_date_and_time()); 623 DUMP(implementation_i [all...] |
H A D | UdfDebug.h | 170 #define DUMP(object) \ macro 222 #define DUMP(object) ; macro
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H A D | Utils.cpp | 162 DUMP(result);
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H A D | Volume.cpp | 152 DUMP(typeId); 153 DUMP(kSparablePartitionMapId);
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H A D | Icb.cpp | 67 DUMP(entry->icb());
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/haiku/src/system/libnetwork/netresolv/dst/ |
H A D | dst_internal.h | 152 #ifdef DUMP 153 # undef DUMP macro 154 # define DUMP(a,b,c,d) dst_s_dump(a,b,c,d) macro 156 # define DUMP(a,b,c,d) macro
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H A D | dst_api.c | 251 DUMP(data, mode, len, "dst_sign_data()"); 294 DUMP(data, mode, len, "dst_verify_data()");
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/haiku/src/add-ons/kernel/partitioning_systems/session/ |
H A D | Debug.h | 165 #define DUMP(object) \ macro 221 #define DUMP(x) ; macro
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/haiku/src/add-ons/print/drivers/pcl6/ |
H A D | PCL6Rasterizer.cpp | 18 #define DUMP(text, buffer, size) { fprintf text; dump(buffer, size); } macro 23 #define DUMP(text, buffer, size) {} macro 171 DUMP((stderr, "\nRGB32 row at x %d y %d:\n", x, y), (uchar*)source, 186 DUMP((stderr, "\n"), fCurrentLine, fOutRowSize);
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