Searched refs:CurrentPosition (Results 1 - 5 of 5) sorted by relevance

/haiku/src/tests/kits/game/push_game_sound_test/
H A Dpush_game_sound_test.cpp130 size_t pos = 0; /*pushGameSound.CurrentPosition();*/
174 while (pushGameSound.CurrentPosition() >= pos + bufferPartSize
175 || pushGameSound.CurrentPosition() < pos)
/haiku/headers/os/interface/
H A DShape.h67 BPoint CurrentPosition() const;
/haiku/headers/os/game/
H A DPushGameSound.h33 virtual size_t CurrentPosition();
/haiku/src/kits/game/
H A DPushGameSound.cpp111 BPushGameSound::CurrentPosition() function in class:BPushGameSound
/haiku/src/kits/interface/
H A DShape.cpp315 BShape::CurrentPosition() const function in class:BShape

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