Searched refs:B_FOLLOW_TOP_BOTTOM (Results 1 - 14 of 14) sorted by relevance

/haiku/src/tests/servers/app/find_view/
H A DFindView.cpp67 B_FOLLOW_TOP_BOTTOM | B_FOLLOW_RIGHT, 0, 255, 0);
74 B_FOLLOW_TOP_BOTTOM | B_FOLLOW_RIGHT, 0, 0, 255);
/haiku/src/tests/add-ons/print/ppd/ui/
H A DPrinterSelection.cpp54 fVendors, B_FOLLOW_LEFT | B_FOLLOW_TOP_BOTTOM, 0, true, true);
74 fPrinters, B_FOLLOW_LEFT | B_FOLLOW_TOP_BOTTOM, 0, true, true);
/haiku/src/tests/add-ons/print/ppd/test/
H A DPPDConfigApplication.cpp34 B_FOLLOW_TOP_BOTTOM,
/haiku/src/tests/servers/app/view_transit/
H A DViewTransit.cpp127 View* view = new View(frame, "R", B_FOLLOW_TOP_BOTTOM | B_FOLLOW_RIGHT,
/haiku/src/tests/servers/app/newClipping/
H A DLayer.cpp282 if ((rm & 0x0F0F) == (uint16)B_FOLLOW_LEFT_RIGHT || (rm & 0xF0F0) == (uint16)B_FOLLOW_TOP_BOTTOM) {
292 if ((rm & 0xF0F0) == (uint16)B_FOLLOW_TOP_BOTTOM)
308 (rm & 0xF0F0) == (uint16)B_FOLLOW_TOP_BOTTOM? dy: 0);
333 if ((rm & 0x0F0F) == (uint16)B_FOLLOW_LEFT_RIGHT || (rm & 0xF0F0) == (uint16)B_FOLLOW_TOP_BOTTOM) {
339 (rm & 0xF0F0) == (uint16)B_FOLLOW_TOP_BOTTOM? dy: 0);
H A Dmain.cpp135 layer = new Layer(f, "View", B_FOLLOW_LEFT | B_FOLLOW_TOP_BOTTOM,
147 layer = new Layer(f, "View", B_FOLLOW_RIGHT | B_FOLLOW_TOP_BOTTOM,
292 B_FOLLOW_TOP_BOTTOM,
/haiku/src/tests/kits/interface/
H A DScrollViewTest.cpp52 resizingMode = B_FOLLOW_TOP_BOTTOM | B_FOLLOW_LEFT;
/haiku/src/tests/servers/app/newerClipping/
H A Dmain.cpp411 layer = new ViewLayer(f, "View", B_FOLLOW_LEFT | B_FOLLOW_TOP_BOTTOM,
423 layer = new ViewLayer(f, "View", B_FOLLOW_RIGHT | B_FOLLOW_TOP_BOTTOM,
/haiku/src/tests/servers/app/playground/
H A DObjectWindow.cpp146 BBox* bg = new BBox(b, "bg box", B_FOLLOW_TOP_BOTTOM, B_WILL_DRAW,
176 B_FOLLOW_LEFT | B_FOLLOW_TOP_BOTTOM, B_WILL_DRAW, B_FANCY_BORDER);
/haiku/src/preferences/joysticks/
H A DJoyWin.cpp95 B_FOLLOW_LEFT | B_FOLLOW_TOP_BOTTOM, B_WILL_DRAW, false, true));
/haiku/src/kits/interface/
H A DScrollBar.cpp231 ? B_FOLLOW_TOP_BOTTOM | B_FOLLOW_RIGHT
294 ? B_FOLLOW_TOP_BOTTOM | B_FOLLOW_RIGHT
/haiku/src/apps/processcontroller/
H A DProcessController.cpp154 : BView(frame, kDeskbarItemName, B_FOLLOW_TOP_BOTTOM,
/haiku/headers/os/interface/
H A DView.h121 const uint32 B_FOLLOW_TOP_BOTTOM = _rule_(_VIEW_TOP_, 0, _VIEW_BOTTOM_, 0); variable
/haiku/src/tests/kits/game/chart/
H A DChartWindow.cpp637 fLeftView = new BView(r, "top view", B_FOLLOW_LEFT | B_FOLLOW_TOP_BOTTOM, B_WILL_DRAW);

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