Searched refs:B_FOLLOW_LEFT (Results 1 - 25 of 77) sorted by relevance

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/haiku/src/kits/bluetooth/UI/
H A DConnectionView.cpp26 fMessage = new BStringView(frame, "", strMessage, B_FOLLOW_LEFT);
29 fDeviceLabel = new BStringView(frame, "", "Device Name:", B_FOLLOW_LEFT);
35 fAddressLabel = new BStringView(frame, "", "MAC Address:", B_FOLLOW_LEFT);
/haiku/src/kits/tracker/
H A DMiniMenuField.h49 uint32 resizeFlags = B_FOLLOW_LEFT | B_FOLLOW_TOP,
H A DDialogPane.h49 = B_FOLLOW_LEFT | B_FOLLOW_TOP,
/haiku/src/preferences/backgrounds/
H A DImageFilePanel.cpp66 ->SetResizingMode(B_FOLLOW_LEFT | B_FOLLOW_TOP);
68 ->SetResizingMode(B_FOLLOW_LEFT | B_FOLLOW_TOP);
70 ->SetResizingMode(B_FOLLOW_LEFT | B_FOLLOW_TOP);
72 ->SetResizingMode(B_FOLLOW_LEFT | B_FOLLOW_TOP);
85 B_FOLLOW_LEFT | B_FOLLOW_BOTTOM, B_SUBPIXEL_PRECISE);
93 B_FOLLOW_LEFT | B_FOLLOW_BOTTOM);
98 B_FOLLOW_LEFT | B_FOLLOW_BOTTOM);
136 B_FOLLOW_LEFT | B_FOLLOW_TOP, 0);
/haiku/src/apps/cortex/support/
H A DScrollHelpers.h55 BView(frame, "scrollProxy", B_FOLLOW_LEFT|B_FOLLOW_TOP, 0) {}
H A DMouseTrackingHelpers.h100 uint32 resizeMode=B_FOLLOW_LEFT|B_FOLLOW_TOP,
H A DTextControlFloater.cpp54 uint32 resizingMode=B_FOLLOW_LEFT|B_FOLLOW_TOP,
/haiku/src/apps/icon-o-matic/generic/property/view/specific_properties/
H A DFloatValueView.cpp22 B_FOLLOW_LEFT | B_FOLLOW_TOP,
H A DInt64ValueView.cpp22 B_FOLLOW_LEFT | B_FOLLOW_TOP,
H A DIntValueView.cpp22 B_FOLLOW_LEFT | B_FOLLOW_TOP,
H A DStringValueView.cpp23 B_FOLLOW_LEFT | B_FOLLOW_TOP,
/haiku/src/apps/devices/
H A DResourceUsageWindow.cpp230 B_SINGLE_SELECTION_LIST, B_FOLLOW_LEFT | B_FOLLOW_TOP,
233 B_SINGLE_SELECTION_LIST, B_FOLLOW_LEFT | B_FOLLOW_TOP,
236 B_SINGLE_SELECTION_LIST, B_FOLLOW_LEFT | B_FOLLOW_TOP,
239 B_SINGLE_SELECTION_LIST, B_FOLLOW_LEFT | B_FOLLOW_TOP,
243 B_FOLLOW_LEFT|B_FOLLOW_TOP, 0, false, true, B_FANCY_BORDER);
245 B_FOLLOW_LEFT|B_FOLLOW_TOP, 0, false, true, B_FANCY_BORDER);
247 IORangeListView, B_FOLLOW_LEFT|B_FOLLOW_TOP, 0, false, true,
250 memoryListView, B_FOLLOW_LEFT|B_FOLLOW_TOP, 0, false, true,
/haiku/src/add-ons/kernel/file_systems/netfs/authentication_server/
H A DAuthenticationPanel.cpp35 B_FOLLOW_LEFT | B_FOLLOW_RIGHT);
38 B_FOLLOW_LEFT | B_FOLLOW_RIGHT);
42 NULL, B_FOLLOW_LEFT | B_FOLLOW_RIGHT);
142 B_FOLLOW_LEFT | B_FOLLOW_RIGHT);
147 B_FOLLOW_LEFT | B_FOLLOW_RIGHT);
/haiku/src/apps/soundrecorder/
H A DTransportButton.h37 uint32 resizeFlags = B_FOLLOW_LEFT | B_FOLLOW_TOP);
118 uint32 resizeFlags = B_FOLLOW_LEFT | B_FOLLOW_TOP);
170 uint32 resizeFlags = B_FOLLOW_LEFT | B_FOLLOW_TOP);
/haiku/src/servers/notification/
H A DNotificationWindow.cpp69 && notification == (B_FOLLOW_LEFT | B_FOLLOW_TOP))
72 && notification == (B_FOLLOW_LEFT | B_FOLLOW_BOTTOM))
75 && (notification == (B_FOLLOW_LEFT | B_FOLLOW_TOP)
79 && (notification == (B_FOLLOW_LEFT | B_FOLLOW_BOTTOM)
330 x = (fPosition == (B_FOLLOW_LEFT | B_FOLLOW_TOP))
336 x = (fPosition == (B_FOLLOW_LEFT | B_FOLLOW_BOTTOM))
363 } else if (position == (B_FOLLOW_LEFT | B_FOLLOW_BOTTOM)) {
369 } else if (position == (B_FOLLOW_LEFT | B_FOLLOW_TOP)) {
/haiku/src/apps/gradients/
H A DGradientsWindow.cpp33 "Gradient type:", fGradientsMenu, B_FOLLOW_LEFT | B_FOLLOW_BOTTOM,
/haiku/src/apps/icon-o-matic/generic/property/view/
H A DPropertyEditorView.cpp19 B_FOLLOW_LEFT | B_FOLLOW_TOP,
/haiku/src/tests/kits/game/chart/
H A DChartView.cpp51 BView(rect, "", B_FOLLOW_LEFT | B_FOLLOW_TOP, B_WILL_DRAW)
/haiku/src/preferences/notifications/
H A DGeneralView.cpp58 else if (notification_position == (B_FOLLOW_LEFT | B_FOLLOW_BOTTOM))
62 else if (notification_position == (B_FOLLOW_LEFT | B_FOLLOW_TOP))
117 B_FOLLOW_BOTTOM | B_FOLLOW_LEFT, // Lower left
119 B_FOLLOW_TOP | B_FOLLOW_LEFT // Upper left
/haiku/src/preferences/appearance/
H A DCurView.cpp110 scrollview=new BScrollView("ScrollView",attrlist, B_FOLLOW_LEFT |
132 new BMessage(DEFAULT_SETTINGS),B_FOLLOW_LEFT |B_FOLLOW_TOP,
138 new BMessage(REVERT_SETTINGS),B_FOLLOW_LEFT |B_FOLLOW_TOP,
145 new BMessage(APPLY_SETTINGS),B_FOLLOW_LEFT |B_FOLLOW_TOP,
/haiku/src/tools/translation/inspector/
H A DActiveTranslatorsWindow.cpp68 AddChild(new BScrollView("scroll_list", fpListView, B_FOLLOW_LEFT | B_FOLLOW_TOP,
/haiku/src/tests/servers/app/newClipping/
H A Dmain.cpp113 layer = new Layer(f, "View", B_FOLLOW_LEFT | B_FOLLOW_TOP,
135 layer = new Layer(f, "View", B_FOLLOW_LEFT | B_FOLLOW_TOP_BOTTOM,
157 layer = new Layer(f, "View", B_FOLLOW_LEFT | B_FOLLOW_BOTTOM,
263 B_FOLLOW_LEFT | B_FOLLOW_BOTTOM,
271 B_FOLLOW_LEFT | B_FOLLOW_TOP,
280 // B_FOLLOW_LEFT | B_FOLLOW_BOTTOM,
282 // B_FOLLOW_LEFT | B_FOLLOW_V_CENTER,
301 B_FOLLOW_LEFT | B_FOLLOW_BOTTOM,
302 // B_FOLLOW_LEFT | B_FOLLOW_TOP,
310 // B_FOLLOW_LEFT | B_FOLLOW_BOTTO
[all...]
/haiku/src/tests/add-ons/print/ppd/ui/
H A DPrinterSelection.cpp54 fVendors, B_FOLLOW_LEFT | B_FOLLOW_TOP_BOTTOM, 0, true, true);
74 fPrinters, B_FOLLOW_LEFT | B_FOLLOW_TOP_BOTTOM, 0, true, true);
/haiku/src/tests/kits/interface/
H A DScrollViewTest.cpp45 int32 resizingMode = B_FOLLOW_LEFT | B_FOLLOW_TOP;
52 resizingMode = B_FOLLOW_TOP_BOTTOM | B_FOLLOW_LEFT;
/haiku/src/add-ons/screen_savers/glife/
H A DGLifeConfig.cpp40 B_TRANSLATE("OpenGL \"Game of Life\""), B_FOLLOW_LEFT);
42 B_FOLLOW_LEFT);

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