Searched refs:B_DISPLAY_PRIORITY (Results 1 - 25 of 31) sorted by relevance

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/haiku/src/apps/cortex/NodeManager/
H A DNodeSyncThread.cpp103 B_DISPLAY_PRIORITY,
/haiku/src/servers/app/
H A DMessageLooper.cpp47 fThread = spawn_thread(_message_thread, name, B_DISPLAY_PRIORITY, this);
/haiku/src/add-ons/kernel/file_systems/netfs/server/
H A DNodeMonitor.cpp23 : BLooper("node monitor", B_DISPLAY_PRIORITY, 1000),
/haiku/src/add-ons/accelerants/intel_810/
H A Daccelerant.cpp133 "SuppressArtifacts_Thread", B_DISPLAY_PRIORITY,
/haiku/src/servers/registrar/
H A DEventQueue.cpp99 B_DISPLAY_PRIORITY + 1, this);
H A DMessagingService.cpp287 "messaging command processor", B_DISPLAY_PRIORITY, this);
/haiku/src/tests/add-ons/opengl/fake_renderer/
H A DFakeRenderer.cpp48 fDrawThread = spawn_thread(_DirectDrawThread, "FakeRenderer direct draw", B_DISPLAY_PRIORITY, this);
/haiku/src/tests/servers/app/newerClipping/
H A DClientLooper.cpp86 : BLooper("", B_DISPLAY_PRIORITY),
H A DWindowLayer.cpp31 : BLooper(name, B_DISPLAY_PRIORITY),
/haiku/src/libs/compat/freebsd_network/
H A Dcallout.cpp136 B_DISPLAY_PRIORITY, NULL);
/haiku/src/kits/shared/
H A DBarberPole.cpp40 "The Barber Machine", B_DISPLAY_PRIORITY, this);
/haiku/src/kits/interface/
H A DPopUpMenu.cpp369 fTrackThread = spawn_thread(_thread_entry, "popup", B_DISPLAY_PRIORITY,
H A DMenuBar.cpp499 B_DISPLAY_PRIORITY, NULL);
/haiku/src/apps/tv/
H A DVideoNode.cpp118 SetPriority(B_DISPLAY_PRIORITY);
/haiku/src/add-ons/media/media-add-ons/videowindow/
H A DVideoNode.cpp91 SetPriority(B_DISPLAY_PRIORITY);
/haiku/src/kits/game/
H A DDirectWindow.cpp597 B_DISPLAY_PRIORITY, this);
/haiku/src/apps/mediaplayer/media_node_framework/video/
H A DVideoConsumer.cpp77 SetPriority(B_DISPLAY_PRIORITY);
/haiku/src/tests/kits/game/direct_window_test/
H A DStarWindow.cpp143 B_DISPLAY_PRIORITY, (void*)this);
/haiku/src/apps/webpositive/
H A DBrowserApp.cpp195 set_thread_priority(Thread(), B_DISPLAY_PRIORITY); local
/haiku/src/apps/codycam/
H A DVideoConsumer.cpp93 SetPriority(B_DISPLAY_PRIORITY);
/haiku/src/add-ons/input_server/devices/keyboard/
H A DTeamMonitorWindow.cpp417 "team quitter", B_DISPLAY_PRIORITY, teamQuitter);
/haiku/headers/os/kernel/
H A DOS.h327 #define B_DISPLAY_PRIORITY 15 macro
/haiku/src/add-ons/kernel/network/stack/
H A Ddevice_interfaces.cpp207 name, B_DISPLAY_PRIORITY, interface);
/haiku/src/apps/terminal/
H A DTermParse.cpp154 B_DISPLAY_PRIORITY, this);
/haiku/src/kits/tracker/
H A DNavMenu.cpp949 fTrackThread = spawn_thread(_TrackThread, "popup", B_DISPLAY_PRIORITY, this);

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