Searched refs:BSimpleGameSound (Results 1 - 5 of 5) sorted by relevance

/haiku/src/kits/game/
H A DSimpleGameSound.cpp24 BSimpleGameSound::BSimpleGameSound(const entry_ref *inFile, function in class:BSimpleGameSound
34 BSimpleGameSound::BSimpleGameSound(const char *inFile, BGameSoundDevice *device) function in class:BSimpleGameSound
49 BSimpleGameSound::BSimpleGameSound(const void *inData, size_t inFrameCount, function in class:BSimpleGameSound
70 BSimpleGameSound::BSimpleGameSound(const BSimpleGameSound &other) function in class:BSimpleGameSound
86 BSimpleGameSound
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/haiku/headers/os/game/
H A DSimpleGameSound.h14 class BSimpleGameSound : public BGameSound { class in inherits:BGameSound
16 BSimpleGameSound(const entry_ref* file,
19 BSimpleGameSound(const char* file,
22 BSimpleGameSound(const void* data,
27 BSimpleGameSound(const BSimpleGameSound& other);
29 virtual ~BSimpleGameSound();
36 BSimpleGameSound();
38 BSimpleGameSound& operator=(const BSimpleGameSound
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/haiku/src/tests/kits/game/simple_game_sound_test/
H A DSimpleSoundTest.h28 // Description: BSimpleGameSound test application
46 void SetSound(BSimpleGameSound* sound);
59 BSimpleGameSound * fSound;
H A DSimpleSoundTest.cpp28 // Description: BSimpleGameSound test application
84 BSimpleGameSound * sound = new BSimpleGameSound(&file);
215 void SimpleSoundWin::SetSound(BSimpleGameSound * sound)
/haiku/src/tests/kits/midi/synth_file_reader/
H A DSynthFileReader.cpp397 BSimpleGameSound* s;
405 s = new BSimpleGameSound((void*)samples, size/2, &format);
412 printf("Could not initialize BSimpleGameSound!\n");

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