Searched refs:AscendingCallback (Results 1 - 10 of 10) sorted by relevance

/haiku/src/add-ons/kernel/bus_managers/acpi/acpica/components/namespace/
H A Dnswalk.c275 * AscendingCallback - Called during tree ascent
304 ACPI_WALK_CALLBACK AscendingCallback,
399 if (AscendingCallback)
401 Status = AscendingCallback (ChildNode, Level,
298 AcpiNsWalkNamespace( ACPI_OBJECT_TYPE Type, ACPI_HANDLE StartNode, UINT32 MaxDepth, UINT32 Flags, ACPI_WALK_CALLBACK DescendingCallback, ACPI_WALK_CALLBACK AscendingCallback, void *Context, void **ReturnValue) argument
H A Dnsxfeval.c723 * AscendingCallback - Called during tree ascent
753 ACPI_WALK_CALLBACK AscendingCallback,
767 (!DescendingCallback && !AscendingCallback))
811 AscendingCallback, Context, ReturnValue);
748 AcpiWalkNamespace( ACPI_OBJECT_TYPE Type, ACPI_HANDLE StartObject, UINT32 MaxDepth, ACPI_WALK_CALLBACK DescendingCallback, ACPI_WALK_CALLBACK AscendingCallback, void *Context, void **ReturnValue) argument
/haiku/src/add-ons/kernel/bus_managers/acpi/acpica/include/
H A Dacparser.h404 ACPI_PARSE_UPWARDS AscendingCallback);
410 ACPI_PARSE_UPWARDS AscendingCallback);
H A Dacstruct.h237 ACPI_PARSE_UPWARDS AscendingCallback; member in struct:acpi_walk_state
H A Dacnamesp.h239 ACPI_WALK_CALLBACK AscendingCallback,
H A Dacpixf.h750 ACPI_WALK_CALLBACK AscendingCallback,
H A Dacdisasm.h1013 ASL_WALK_CALLBACK AscendingCallback,
/haiku/src/add-ons/kernel/bus_managers/acpi/acpica/components/dispatcher/
H A Ddswload.c196 WalkState->AscendingCallback = NULL;
206 WalkState->AscendingCallback = AcpiDsLoad1EndOp;
216 WalkState->AscendingCallback = AcpiDsLoad2EndOp;
226 WalkState->AscendingCallback = AcpiDsExecEndOp;
/haiku/src/add-ons/kernel/bus_managers/acpi/acpica/components/parser/
H A Dpsobject.c654 Status = WalkState->AscendingCallback (WalkState);
683 Status = WalkState->AscendingCallback (WalkState);
835 if (WalkState->AscendingCallback != NULL)
841 Status = WalkState->AscendingCallback (WalkState);
H A Dpsloop.c657 if (WalkState->AscendingCallback != NULL)
662 Status = WalkState->AscendingCallback (WalkState);

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