Searched refs:ApplyMod (Results 1 - 1 of 1) sorted by relevance

/haiku/src/kits/game/
H A DGameSoundBuffer.cpp48 ApplyMod(T* data, int64 index, float* pan) function
266 ApplyMod<uint8, 0, 128, UINT8_MAX>((uint8*)data, i, pan);
276 ApplyMod<int16, INT16_MIN, 0, INT16_MAX>((int16*)data, i,
287 ApplyMod<int32, INT32_MIN, 0, INT32_MAX>((int32*)data, i,
298 ApplyMod<float, -1, 0, 1>((float*)data, i, pan);

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