Searched refs:AddThread (Results 1 - 8 of 8) sorted by relevance
/haiku/src/bin/debug/profile/ |
H A D | profile.cpp | 158 status_t AddThread(thread_id threadID) function in class:ThreadManager 165 return AddThread(threadInfo.team, threadID, threadInfo.name); 168 status_t AddThread(team_id teamID, thread_id threadID, const char* name) function in class:ThreadManager 580 if (threadManager.AddThread(event->team, event->thread, 886 || threadManager.AddThread(threadID) != B_OK) { 934 threadManager.AddThread(message.team_created.new_team); 959 threadManager.AddThread(message.thread_created.new_thread);
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/haiku/src/apps/debuganalyzer/model/ |
H A D | Model.cpp | 284 Model::Team::AddThread(Thread* thread) function in class:Model::Team 831 Model::AddThread(const system_profiler_thread_added* event, nanotime_t time) function in class:Model 857 if (!team->AddThread(thread)) {
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H A D | Model.h | 101 Thread* AddThread( 411 bool AddThread(Thread* thread);
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/haiku/headers/private/debugger/model/ |
H A D | Team.h | 129 void AddThread(::Thread* thread); 130 status_t AddThread(const ThreadInfo& threadInfo,
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/haiku/src/kits/debugger/model/ |
H A D | Team.cpp | 128 Team::AddThread(Thread* thread) function in class:Team 137 Team::AddThread(const ThreadInfo& threadInfo, Thread** _thread) function in class:Team 150 AddThread(thread);
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/haiku/src/system/kernel/scheduler/ |
H A D | scheduling_analysis.cpp | 301 status_t AddThread(thread_id id, const char* name) function in class:SchedulingAnalysis::SchedulingAnalysisManager 583 status_t error = manager.AddThread(baseEntry->ThreadID(), 589 error = manager.AddThread(entry->PreviousThreadID(), NULL);
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/haiku/src/kits/debugger/controllers/ |
H A D | TeamDebugger.cpp | 477 error = fTeam->AddThread(*info, &thread); 1766 fTeam->AddThread(info, &thread);
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/haiku/src/apps/debuganalyzer/model_loader/ |
H A D | ModelLoader.cpp | 1227 Model::Thread* thread = fModel->AddThread(event, fState->LastEventTime());
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