Searched refs:ActionMenuItem (Results 1 - 6 of 6) sorted by relevance
/haiku/src/apps/debugger/user_interface/gui/util/ |
H A D | ActionMenuItem.cpp | 8 #include "ActionMenuItem.h" 15 // #pragma mark - ActionMenuItem 18 ActionMenuItem::ActionMenuItem(const char* label, BMessage* message, function in class:ActionMenuItem 26 ActionMenuItem::ActionMenuItem(BMenu* menu, BMessage* message) function in class:ActionMenuItem 33 ActionMenuItem::~ActionMenuItem() 39 ActionMenuItem::PrepareToShow(BLooper* parentLooper, BHandler* targetHandler) 46 ActionMenuItem [all...] |
H A D | ActionMenuItem.h | 13 class ActionMenuItem : public BMenuItem { class in inherits:BMenuItem 15 ActionMenuItem(const char* label, 18 ActionMenuItem(BMenu* menu, 20 virtual ~ActionMenuItem();
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/haiku/src/apps/debugger/user_interface/gui/team_window/ |
H A D | TypeHandlerMenuItem.h | 9 #include "ActionMenuItem.h" 15 class TypeHandlerMenuItem : public ActionMenuItem {
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H A D | TypeHandlerMenuItem.cpp | 15 ActionMenuItem(label, message, shortcut, modifiers),
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H A D | VariablesView.h | 18 class ActionMenuItem; 86 typedef BObjectList<ActionMenuItem> ContextActionList; 108 uint32 what, ActionMenuItem*& _item);
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H A D | VariablesView.cpp | 27 #include "ActionMenuItem.h" 887 ActionMenuItem* item = dynamic_cast<ActionMenuItem*>( 909 ActionMenuItem* item = dynamic_cast<ActionMenuItem*>( 953 for (int32 i = 0; ActionMenuItem* item = actions->ItemAt(i); i++) { 2766 ActionMenuItem* item = NULL; 2771 ObjectDeleter<ActionMenuItem> actionDeleter(item); 2784 ActionMenuItem*& _item) 2792 _item = new(std::nothrow) ActionMenuItem(actio [all...] |
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