Searched refs:log2_bpp (Results 1 - 3 of 3) sorted by relevance
/u-boot/arch/sandbox/include/asm/ |
H A D | sdl.h | 19 * @log2_bpp: Log to base 2 of the number of bits per pixel. So a 32bpp 26 int sandbox_sdl_init_display(int width, int height, int log2_bpp, 108 static inline int sandbox_sdl_init_display(int width, int height, int log2_bpp, argument
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/u-boot/arch/sandbox/cpu/ |
H A D | sdl.c | 124 int sandbox_sdl_init_display(int width, int height, int log2_bpp, argument 155 sdl.src_depth = 1 << log2_bpp; 156 if (log2_bpp != 4 && log2_bpp != 5) 157 log2_bpp = 5; 158 sdl.depth = 1 << log2_bpp; 177 sdl.texture = SDL_CreateTexture(sdl.renderer, log2_bpp == 4 ?
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/u-boot/drivers/video/tegra20/ |
H A D | tegra-dc.c | 42 enum video_log2_bpp log2_bpp; /* colour depth */ member in struct:tegra_lcd_priv 271 win->stride = priv->width * (1 << priv->log2_bpp) / 8; 272 debug("%s: depth = %d\n", __func__, priv->log2_bpp); 273 switch (priv->log2_bpp) { 431 uc_priv->bpix = priv->log2_bpp; 517 priv->log2_bpp = VIDEO_BPP16;
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