/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/src/ |
H A D | worn.c | 349 * check which_armor() each round. 415 old = which_armor(mon, flag); 516 which_armor(mon, flag) function 606 if ((otmp = which_armor(mon, W_ARM)) != 0) { 619 if ((otmp = which_armor(mon, W_ARMC)) != 0) { 636 if ((otmp = which_armor(mon, W_ARMU)) != 0) { 645 if ((otmp = which_armor(mon, W_ARM)) != 0) { 654 if ((otmp = which_armor(mon, W_ARMC)) != 0) { 667 if ((otmp = which_armor(mon, W_ARMU)) != 0) { 683 if ((otmp = which_armor(mo [all...] |
H A D | steed.c | 77 which_armor(mtmp, W_SADDLE)) { 258 otmp = which_armor(mtmp, W_SADDLE); 479 otmp = which_armor(mtmp, W_SADDLE);
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H A D | uhitm.c | 57 target = which_armor(mdef, W_ARMH); 62 target = which_armor(mdef, W_ARMC); 67 if ((target = which_armor(mdef, W_ARM)) != (struct obj *)0) { 70 } else if ((target = which_armor(mdef, W_ARMU)) != (struct obj *)0) { 76 target = which_armor(mdef, W_ARMS); 81 target = which_armor(mdef, W_ARMG); 86 target = which_armor(mdef, W_ARMF); 1100 obj = which_armor(mdef, W_ARMH); 1103 obj = which_armor(mdef, W_ARMC); /* cloak */ 1104 if (!obj) obj = which_armor(mde [all...] |
H A D | do_wear.c | 1691 otmph = (victim == &youmonst) ? uarmc : which_armor(victim, W_ARMC); 1693 otmph = (victim == &youmonst) ? uarm : which_armor(victim, W_ARM); 1696 otmph = (victim == &youmonst) ? uarmu : which_armor(victim, W_ARMU); 1699 otmp = (victim == &youmonst) ? uarmh : which_armor(victim, W_ARMH); 1701 otmp = (victim == &youmonst) ? uarmg : which_armor(victim, W_ARMG); 1703 otmp = (victim == &youmonst) ? uarmf : which_armor(victim, W_ARMF); 1705 otmp = (victim == &youmonst) ? uarms : which_armor(victim, W_ARMS);
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H A D | mhitu.c | 381 obj = which_armor(mtmp, WORN_HELMET); 824 armor = (mon == &youmonst) ? uarm : which_armor(mon, W_ARM); 827 armor = (mon == &youmonst) ? uarmc : which_armor(mon, W_ARMC); 830 armor = (mon == &youmonst) ? uarmh : which_armor(mon, W_ARMH); 837 armor = (mon == &youmonst) ? uarmu : which_armor(mon, W_ARMU); 841 armor = (mon == &youmonst) ? uarmg : which_armor(mon, W_ARMG); 844 armor = (mon == &youmonst) ? uarmf : which_armor(mon, W_ARMF); 847 armor = (mon == &youmonst) ? uarms : which_armor(mon, W_ARMS); 853 armor = (mon == &youmonst) ? 0 : which_armor(mon, W_SADDLE);
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H A D | trap.c | 67 item = (victim == &youmonst) ? uarmh : which_armor(victim, W_ARMH); 75 item = (victim == &youmonst) ? uarmc : which_armor(victim, W_ARMC); 80 item = (victim == &youmonst) ? uarm : which_armor(victim, W_ARM); 86 item = (victim == &youmonst) ? uarmu : which_armor(victim, W_ARMU); 92 item = (victim == &youmonst) ? uarms : which_armor(victim, W_ARMS); 96 item = (victim == &youmonst) ? uarmg : which_armor(victim, W_ARMG); 100 item = (victim == &youmonst) ? uarmf : which_armor(victim, W_ARMF); 1831 target = which_armor(mtmp, W_ARMH); 1838 target = which_armor(mtmp, W_ARMS); 1844 glovecheck: target = which_armor(mtm [all...] |
H A D | sit.c | 368 (otmp = which_armor(u.usteed, W_SADDLE)) != 0 &&
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H A D | weapon.c | 599 if (!obj && !which_armor(mon, W_ARMS)) 605 if (!obj || which_armor(mon, W_ARMS)) 612 if (!obj || which_armor(mon, W_ARMS)) {
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H A D | muse.c | 971 struct obj *helmet = which_armor(mtmp, W_ARMH); 1367 struct obj *helmet = which_armor(mtmp2, W_ARMH); 1533 struct obj *helmet = which_armor(mtmp, W_ARMH); 1684 if ((m_armr = which_armor(mon, W_ARM)) != 0) { 2031 struct obj *orefl = which_armor(mon, W_ARMS); 2044 } else if ((orefl = which_armor(mon, W_AMUL)) && 2051 } else if ((orefl = which_armor(mon, W_ARM)) &&
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H A D | mon.c | 1038 !which_armor(mon, W_ARMS))); 1041 !which_armor(mon, W_ARMS))); 1363 struct obj *otmp = which_armor(mon, W_AMUL); 2349 struct obj *m_armr = which_armor(mon, W_ARM);
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H A D | zap.c | 246 } else if (!!(obj = which_armor(mtmp, W_SADDLE))) { 2988 *ootmp = which_armor(mon, W_ARMS); 2991 *ootmp = which_armor(mon, W_ARM); 2992 if ((otmp2 = which_armor(mon, W_ARMC)) != 0) 2998 if ((otmp2 = which_armor(mon, W_ARMC)) != 0) 3001 if ((otmp2 = which_armor(mon, W_ARMU)) != 0)
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H A D | pray.c | 184 otmp = which_armor(u.usteed, W_SADDLE); 443 otmp = which_armor(u.usteed, W_SADDLE);
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H A D | dogmove.c | 37 || !which_armor(mon, W_ARMS))) {
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/seL4-refos-master/apps/nethack/src/nethack-3.4.3/src/ |
H A D | worn.c | 349 * check which_armor() each round. 415 old = which_armor(mon, flag); 516 which_armor(mon, flag) function 606 if ((otmp = which_armor(mon, W_ARM)) != 0) { 619 if ((otmp = which_armor(mon, W_ARMC)) != 0) { 636 if ((otmp = which_armor(mon, W_ARMU)) != 0) { 645 if ((otmp = which_armor(mon, W_ARM)) != 0) { 654 if ((otmp = which_armor(mon, W_ARMC)) != 0) { 667 if ((otmp = which_armor(mon, W_ARMU)) != 0) { 683 if ((otmp = which_armor(mo [all...] |
H A D | steed.c | 77 which_armor(mtmp, W_SADDLE)) { 258 otmp = which_armor(mtmp, W_SADDLE); 479 otmp = which_armor(mtmp, W_SADDLE);
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H A D | uhitm.c | 57 target = which_armor(mdef, W_ARMH); 62 target = which_armor(mdef, W_ARMC); 67 if ((target = which_armor(mdef, W_ARM)) != (struct obj *)0) { 70 } else if ((target = which_armor(mdef, W_ARMU)) != (struct obj *)0) { 76 target = which_armor(mdef, W_ARMS); 81 target = which_armor(mdef, W_ARMG); 86 target = which_armor(mdef, W_ARMF); 1100 obj = which_armor(mdef, W_ARMH); 1103 obj = which_armor(mdef, W_ARMC); /* cloak */ 1104 if (!obj) obj = which_armor(mde [all...] |
H A D | do_wear.c | 1691 otmph = (victim == &youmonst) ? uarmc : which_armor(victim, W_ARMC); 1693 otmph = (victim == &youmonst) ? uarm : which_armor(victim, W_ARM); 1696 otmph = (victim == &youmonst) ? uarmu : which_armor(victim, W_ARMU); 1699 otmp = (victim == &youmonst) ? uarmh : which_armor(victim, W_ARMH); 1701 otmp = (victim == &youmonst) ? uarmg : which_armor(victim, W_ARMG); 1703 otmp = (victim == &youmonst) ? uarmf : which_armor(victim, W_ARMF); 1705 otmp = (victim == &youmonst) ? uarms : which_armor(victim, W_ARMS);
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H A D | mhitu.c | 381 obj = which_armor(mtmp, WORN_HELMET); 824 armor = (mon == &youmonst) ? uarm : which_armor(mon, W_ARM); 827 armor = (mon == &youmonst) ? uarmc : which_armor(mon, W_ARMC); 830 armor = (mon == &youmonst) ? uarmh : which_armor(mon, W_ARMH); 837 armor = (mon == &youmonst) ? uarmu : which_armor(mon, W_ARMU); 841 armor = (mon == &youmonst) ? uarmg : which_armor(mon, W_ARMG); 844 armor = (mon == &youmonst) ? uarmf : which_armor(mon, W_ARMF); 847 armor = (mon == &youmonst) ? uarms : which_armor(mon, W_ARMS); 853 armor = (mon == &youmonst) ? 0 : which_armor(mon, W_SADDLE);
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H A D | trap.c | 67 item = (victim == &youmonst) ? uarmh : which_armor(victim, W_ARMH); 75 item = (victim == &youmonst) ? uarmc : which_armor(victim, W_ARMC); 80 item = (victim == &youmonst) ? uarm : which_armor(victim, W_ARM); 86 item = (victim == &youmonst) ? uarmu : which_armor(victim, W_ARMU); 92 item = (victim == &youmonst) ? uarms : which_armor(victim, W_ARMS); 96 item = (victim == &youmonst) ? uarmg : which_armor(victim, W_ARMG); 100 item = (victim == &youmonst) ? uarmf : which_armor(victim, W_ARMF); 1831 target = which_armor(mtmp, W_ARMH); 1838 target = which_armor(mtmp, W_ARMS); 1844 glovecheck: target = which_armor(mtm [all...] |
H A D | sit.c | 368 (otmp = which_armor(u.usteed, W_SADDLE)) != 0 &&
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H A D | weapon.c | 599 if (!obj && !which_armor(mon, W_ARMS)) 605 if (!obj || which_armor(mon, W_ARMS)) 612 if (!obj || which_armor(mon, W_ARMS)) {
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H A D | muse.c | 971 struct obj *helmet = which_armor(mtmp, W_ARMH); 1367 struct obj *helmet = which_armor(mtmp2, W_ARMH); 1533 struct obj *helmet = which_armor(mtmp, W_ARMH); 1684 if ((m_armr = which_armor(mon, W_ARM)) != 0) { 2031 struct obj *orefl = which_armor(mon, W_ARMS); 2044 } else if ((orefl = which_armor(mon, W_AMUL)) && 2051 } else if ((orefl = which_armor(mon, W_ARM)) &&
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H A D | mon.c | 1038 !which_armor(mon, W_ARMS))); 1041 !which_armor(mon, W_ARMS))); 1363 struct obj *otmp = which_armor(mon, W_AMUL); 2349 struct obj *m_armr = which_armor(mon, W_ARM);
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H A D | zap.c | 246 } else if (!!(obj = which_armor(mtmp, W_SADDLE))) { 2988 *ootmp = which_armor(mon, W_ARMS); 2991 *ootmp = which_armor(mon, W_ARM); 2992 if ((otmp2 = which_armor(mon, W_ARMC)) != 0) 2998 if ((otmp2 = which_armor(mon, W_ARMC)) != 0) 3001 if ((otmp2 = which_armor(mon, W_ARMU)) != 0)
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H A D | pray.c | 184 otmp = which_armor(u.usteed, W_SADDLE); 443 otmp = which_armor(u.usteed, W_SADDLE);
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