Searched refs:which_armor (Results 1 - 25 of 38) sorted by relevance

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/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/src/
H A Dworn.c349 * check which_armor() each round.
415 old = which_armor(mon, flag);
516 which_armor(mon, flag) function
606 if ((otmp = which_armor(mon, W_ARM)) != 0) {
619 if ((otmp = which_armor(mon, W_ARMC)) != 0) {
636 if ((otmp = which_armor(mon, W_ARMU)) != 0) {
645 if ((otmp = which_armor(mon, W_ARM)) != 0) {
654 if ((otmp = which_armor(mon, W_ARMC)) != 0) {
667 if ((otmp = which_armor(mon, W_ARMU)) != 0) {
683 if ((otmp = which_armor(mo
[all...]
H A Dsteed.c77 which_armor(mtmp, W_SADDLE)) {
258 otmp = which_armor(mtmp, W_SADDLE);
479 otmp = which_armor(mtmp, W_SADDLE);
H A Duhitm.c57 target = which_armor(mdef, W_ARMH);
62 target = which_armor(mdef, W_ARMC);
67 if ((target = which_armor(mdef, W_ARM)) != (struct obj *)0) {
70 } else if ((target = which_armor(mdef, W_ARMU)) != (struct obj *)0) {
76 target = which_armor(mdef, W_ARMS);
81 target = which_armor(mdef, W_ARMG);
86 target = which_armor(mdef, W_ARMF);
1100 obj = which_armor(mdef, W_ARMH);
1103 obj = which_armor(mdef, W_ARMC); /* cloak */
1104 if (!obj) obj = which_armor(mde
[all...]
H A Ddo_wear.c1691 otmph = (victim == &youmonst) ? uarmc : which_armor(victim, W_ARMC);
1693 otmph = (victim == &youmonst) ? uarm : which_armor(victim, W_ARM);
1696 otmph = (victim == &youmonst) ? uarmu : which_armor(victim, W_ARMU);
1699 otmp = (victim == &youmonst) ? uarmh : which_armor(victim, W_ARMH);
1701 otmp = (victim == &youmonst) ? uarmg : which_armor(victim, W_ARMG);
1703 otmp = (victim == &youmonst) ? uarmf : which_armor(victim, W_ARMF);
1705 otmp = (victim == &youmonst) ? uarms : which_armor(victim, W_ARMS);
H A Dmhitu.c381 obj = which_armor(mtmp, WORN_HELMET);
824 armor = (mon == &youmonst) ? uarm : which_armor(mon, W_ARM);
827 armor = (mon == &youmonst) ? uarmc : which_armor(mon, W_ARMC);
830 armor = (mon == &youmonst) ? uarmh : which_armor(mon, W_ARMH);
837 armor = (mon == &youmonst) ? uarmu : which_armor(mon, W_ARMU);
841 armor = (mon == &youmonst) ? uarmg : which_armor(mon, W_ARMG);
844 armor = (mon == &youmonst) ? uarmf : which_armor(mon, W_ARMF);
847 armor = (mon == &youmonst) ? uarms : which_armor(mon, W_ARMS);
853 armor = (mon == &youmonst) ? 0 : which_armor(mon, W_SADDLE);
H A Dtrap.c67 item = (victim == &youmonst) ? uarmh : which_armor(victim, W_ARMH);
75 item = (victim == &youmonst) ? uarmc : which_armor(victim, W_ARMC);
80 item = (victim == &youmonst) ? uarm : which_armor(victim, W_ARM);
86 item = (victim == &youmonst) ? uarmu : which_armor(victim, W_ARMU);
92 item = (victim == &youmonst) ? uarms : which_armor(victim, W_ARMS);
96 item = (victim == &youmonst) ? uarmg : which_armor(victim, W_ARMG);
100 item = (victim == &youmonst) ? uarmf : which_armor(victim, W_ARMF);
1831 target = which_armor(mtmp, W_ARMH);
1838 target = which_armor(mtmp, W_ARMS);
1844 glovecheck: target = which_armor(mtm
[all...]
H A Dsit.c368 (otmp = which_armor(u.usteed, W_SADDLE)) != 0 &&
H A Dweapon.c599 if (!obj && !which_armor(mon, W_ARMS))
605 if (!obj || which_armor(mon, W_ARMS))
612 if (!obj || which_armor(mon, W_ARMS)) {
H A Dmuse.c971 struct obj *helmet = which_armor(mtmp, W_ARMH);
1367 struct obj *helmet = which_armor(mtmp2, W_ARMH);
1533 struct obj *helmet = which_armor(mtmp, W_ARMH);
1684 if ((m_armr = which_armor(mon, W_ARM)) != 0) {
2031 struct obj *orefl = which_armor(mon, W_ARMS);
2044 } else if ((orefl = which_armor(mon, W_AMUL)) &&
2051 } else if ((orefl = which_armor(mon, W_ARM)) &&
H A Dmon.c1038 !which_armor(mon, W_ARMS)));
1041 !which_armor(mon, W_ARMS)));
1363 struct obj *otmp = which_armor(mon, W_AMUL);
2349 struct obj *m_armr = which_armor(mon, W_ARM);
H A Dzap.c246 } else if (!!(obj = which_armor(mtmp, W_SADDLE))) {
2988 *ootmp = which_armor(mon, W_ARMS);
2991 *ootmp = which_armor(mon, W_ARM);
2992 if ((otmp2 = which_armor(mon, W_ARMC)) != 0)
2998 if ((otmp2 = which_armor(mon, W_ARMC)) != 0)
3001 if ((otmp2 = which_armor(mon, W_ARMU)) != 0)
H A Dpray.c184 otmp = which_armor(u.usteed, W_SADDLE);
443 otmp = which_armor(u.usteed, W_SADDLE);
H A Ddogmove.c37 || !which_armor(mon, W_ARMS))) {
/seL4-refos-master/apps/nethack/src/nethack-3.4.3/src/
H A Dworn.c349 * check which_armor() each round.
415 old = which_armor(mon, flag);
516 which_armor(mon, flag) function
606 if ((otmp = which_armor(mon, W_ARM)) != 0) {
619 if ((otmp = which_armor(mon, W_ARMC)) != 0) {
636 if ((otmp = which_armor(mon, W_ARMU)) != 0) {
645 if ((otmp = which_armor(mon, W_ARM)) != 0) {
654 if ((otmp = which_armor(mon, W_ARMC)) != 0) {
667 if ((otmp = which_armor(mon, W_ARMU)) != 0) {
683 if ((otmp = which_armor(mo
[all...]
H A Dsteed.c77 which_armor(mtmp, W_SADDLE)) {
258 otmp = which_armor(mtmp, W_SADDLE);
479 otmp = which_armor(mtmp, W_SADDLE);
H A Duhitm.c57 target = which_armor(mdef, W_ARMH);
62 target = which_armor(mdef, W_ARMC);
67 if ((target = which_armor(mdef, W_ARM)) != (struct obj *)0) {
70 } else if ((target = which_armor(mdef, W_ARMU)) != (struct obj *)0) {
76 target = which_armor(mdef, W_ARMS);
81 target = which_armor(mdef, W_ARMG);
86 target = which_armor(mdef, W_ARMF);
1100 obj = which_armor(mdef, W_ARMH);
1103 obj = which_armor(mdef, W_ARMC); /* cloak */
1104 if (!obj) obj = which_armor(mde
[all...]
H A Ddo_wear.c1691 otmph = (victim == &youmonst) ? uarmc : which_armor(victim, W_ARMC);
1693 otmph = (victim == &youmonst) ? uarm : which_armor(victim, W_ARM);
1696 otmph = (victim == &youmonst) ? uarmu : which_armor(victim, W_ARMU);
1699 otmp = (victim == &youmonst) ? uarmh : which_armor(victim, W_ARMH);
1701 otmp = (victim == &youmonst) ? uarmg : which_armor(victim, W_ARMG);
1703 otmp = (victim == &youmonst) ? uarmf : which_armor(victim, W_ARMF);
1705 otmp = (victim == &youmonst) ? uarms : which_armor(victim, W_ARMS);
H A Dmhitu.c381 obj = which_armor(mtmp, WORN_HELMET);
824 armor = (mon == &youmonst) ? uarm : which_armor(mon, W_ARM);
827 armor = (mon == &youmonst) ? uarmc : which_armor(mon, W_ARMC);
830 armor = (mon == &youmonst) ? uarmh : which_armor(mon, W_ARMH);
837 armor = (mon == &youmonst) ? uarmu : which_armor(mon, W_ARMU);
841 armor = (mon == &youmonst) ? uarmg : which_armor(mon, W_ARMG);
844 armor = (mon == &youmonst) ? uarmf : which_armor(mon, W_ARMF);
847 armor = (mon == &youmonst) ? uarms : which_armor(mon, W_ARMS);
853 armor = (mon == &youmonst) ? 0 : which_armor(mon, W_SADDLE);
H A Dtrap.c67 item = (victim == &youmonst) ? uarmh : which_armor(victim, W_ARMH);
75 item = (victim == &youmonst) ? uarmc : which_armor(victim, W_ARMC);
80 item = (victim == &youmonst) ? uarm : which_armor(victim, W_ARM);
86 item = (victim == &youmonst) ? uarmu : which_armor(victim, W_ARMU);
92 item = (victim == &youmonst) ? uarms : which_armor(victim, W_ARMS);
96 item = (victim == &youmonst) ? uarmg : which_armor(victim, W_ARMG);
100 item = (victim == &youmonst) ? uarmf : which_armor(victim, W_ARMF);
1831 target = which_armor(mtmp, W_ARMH);
1838 target = which_armor(mtmp, W_ARMS);
1844 glovecheck: target = which_armor(mtm
[all...]
H A Dsit.c368 (otmp = which_armor(u.usteed, W_SADDLE)) != 0 &&
H A Dweapon.c599 if (!obj && !which_armor(mon, W_ARMS))
605 if (!obj || which_armor(mon, W_ARMS))
612 if (!obj || which_armor(mon, W_ARMS)) {
H A Dmuse.c971 struct obj *helmet = which_armor(mtmp, W_ARMH);
1367 struct obj *helmet = which_armor(mtmp2, W_ARMH);
1533 struct obj *helmet = which_armor(mtmp, W_ARMH);
1684 if ((m_armr = which_armor(mon, W_ARM)) != 0) {
2031 struct obj *orefl = which_armor(mon, W_ARMS);
2044 } else if ((orefl = which_armor(mon, W_AMUL)) &&
2051 } else if ((orefl = which_armor(mon, W_ARM)) &&
H A Dmon.c1038 !which_armor(mon, W_ARMS)));
1041 !which_armor(mon, W_ARMS)));
1363 struct obj *otmp = which_armor(mon, W_AMUL);
2349 struct obj *m_armr = which_armor(mon, W_ARM);
H A Dzap.c246 } else if (!!(obj = which_armor(mtmp, W_SADDLE))) {
2988 *ootmp = which_armor(mon, W_ARMS);
2991 *ootmp = which_armor(mon, W_ARM);
2992 if ((otmp2 = which_armor(mon, W_ARMC)) != 0)
2998 if ((otmp2 = which_armor(mon, W_ARMC)) != 0)
3001 if ((otmp2 = which_armor(mon, W_ARMU)) != 0)
H A Dpray.c184 otmp = which_armor(u.usteed, W_SADDLE);
443 otmp = which_armor(u.usteed, W_SADDLE);

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