Searched refs:what (Results 1 - 25 of 55) sorted by relevance

123

/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/include/
H A Dlev.h22 short what; member in struct:container
/seL4-refos-master/apps/nethack/src/nethack-3.4.3/include/
H A Dlev.h22 short what; member in struct:container
/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/src/
H A Ddokick.c599 const char *what; local
601 if (kickobj) what = distant_name(kickobj,doname);
602 else if (IS_DOOR(maploc->typ)) what = "a door";
603 else if (IS_TREE(maploc->typ)) what = "a tree";
604 else if (IS_STWALL(maploc->typ)) what = "a wall";
605 else if (IS_ROCK(maploc->typ)) what = "a rock";
606 else if (IS_THRONE(maploc->typ)) what = "a throne";
607 else if (IS_FOUNTAIN(maploc->typ)) what = "a fountain";
608 else if (IS_GRAVE(maploc->typ)) what = "a headstone";
610 else if (IS_SINK(maploc->typ)) what
1228 const char *what = (dct == 1L ? "object falls" : "objects fall"); local
[all...]
H A Dmondata.c721 const char *what; local
728 what = "already on fire";
733 what = "boiling";
737 what = "melting";
746 what = "heating up";
749 what = (mattk->aatyp == AT_HUGS) ? "being roasted" : "on fire";
752 return what;
H A Dwield.c407 const char *what; local
413 what = xname(obj);
415 strstri(what, "pair of ") != 0 ||
416 strstri(what, "s of ") != 0);
422 verb, shk_your(yourbuf, obj), what,
431 if (strstri(what, "pair of ") != 0) more_than_1 = FALSE;
H A Dpline.c392 const char *what = body_part(LEG);
394 what = makeplural(what);
395 Sprintf(eos(info), ", injured %s", what);
H A Dengrave.c184 const char *what; local
190 what = "vault's ceiling";
192 what = "temple's ceiling";
194 what = "shop's ceiling";
196 what = "sky";
198 what = "water's surface";
201 what = "ceiling";
203 what = "rock above";
205 return what;
593 * and pre-engraving messages are based upon knowing what typ
[all...]
H A Ddetect.c302 const char *what = confused ? something : "food"; local
325 You("sense a lack of %s nearby.", what);
346 You("%s %s nearby.", sobj ? "smell" : "sense", what);
377 u.uedibility ? "continues" : "starts", what);
380 Your("%s tingles and you smell %s.", body_part(NOSE), what);
382 else You("sense %s.", what);
423 * If so, that means we aren't sure what they really wanted to
780 const char *what; member in struct:__anon731
894 level_detects[i].what,
H A Duhitm.c52 * is, no matter what covers it.
825 char *what = The(xname(obj)); local
827 what = An(singular(obj, xname));
834 what, vtense(what, "splash"), whom);
937 const char *what = unconventional[0] ? unconventional : "attack"; local
939 what, vtense(what, "pass"),
990 /* adjustments might have made tmp become less than what
2406 *what local
[all...]
H A Dapply.c118 const char *what = (ublindf->otyp == LENSES) ? local
121 You("push your %s %s.", what,
125 You("push your %s off.", what);
1295 * horse. After all, what shape is the knight piece in chess?
1979 const char *what = (char *)0; local
1984 what = "without hands";
1986 what = "while stunned";
1988 what = is_animal(u.ustuck->data) ? "while swallowed" :
1991 what = "underwater";
1993 what
2961 const char *what; local
[all...]
H A Dfountain.c16 floating_above(what)
17 const char *what;
19 You("are floating high above the %s.", what);
H A Dtimeout.c130 if (!Blind) /* [what if you're already green?] */
620 const char *what, *pronoun; local
638 what = !otmp->nexthere ? pronoun :
643 what = strcpy(buf, what);
646 what, (!otmp || otmp->quan == 1L) ? "s" : "",
649 You("trip over %s.", what);
H A Ddo_wear.c308 /* people think marked wizards know what they're talking
995 /* long what = (occupation == take_off) ? taking_off : 0L; */
996 long what = taking_off; /* if nonzero, occupation is implied */ local
1001 what == WORN_ARMOR);
1005 what == WORN_SHIRT);
1009 what == WORN_CLOAK);
1012 what == WORN_BOOTS);
1015 what == WORN_HELMET);
1018 what == WORN_GLOVES);
1021 what
[all...]
H A Deat.c505 /* be what we want, which is not generally true. */
641 * and what type of intrinsic it is trying to give you.
873 /* ??? what if this was set before? */
957 * that 1 in 1 and 0 in 1 are what we want
1019 const char *what; local
1055 what = rndmonnam();
1057 what = mons[tin.tin->corpsenm].mname;
1061 if (which == 0) what = makeplural(what);
1062 pline("It smells like %s%s.", (which == 2) ? "the " : "", what);
1213 const char *what, *where; local
[all...]
/seL4-refos-master/apps/nethack/src/nethack-3.4.3/src/
H A Ddokick.c599 const char *what; local
601 if (kickobj) what = distant_name(kickobj,doname);
602 else if (IS_DOOR(maploc->typ)) what = "a door";
603 else if (IS_TREE(maploc->typ)) what = "a tree";
604 else if (IS_STWALL(maploc->typ)) what = "a wall";
605 else if (IS_ROCK(maploc->typ)) what = "a rock";
606 else if (IS_THRONE(maploc->typ)) what = "a throne";
607 else if (IS_FOUNTAIN(maploc->typ)) what = "a fountain";
608 else if (IS_GRAVE(maploc->typ)) what = "a headstone";
610 else if (IS_SINK(maploc->typ)) what
1228 const char *what = (dct == 1L ? "object falls" : "objects fall"); local
[all...]
H A Dmondata.c721 const char *what; local
728 what = "already on fire";
733 what = "boiling";
737 what = "melting";
746 what = "heating up";
749 what = (mattk->aatyp == AT_HUGS) ? "being roasted" : "on fire";
752 return what;
H A Dwield.c407 const char *what; local
413 what = xname(obj);
415 strstri(what, "pair of ") != 0 ||
416 strstri(what, "s of ") != 0);
422 verb, shk_your(yourbuf, obj), what,
431 if (strstri(what, "pair of ") != 0) more_than_1 = FALSE;
H A Dpline.c392 const char *what = body_part(LEG);
394 what = makeplural(what);
395 Sprintf(eos(info), ", injured %s", what);
H A Dengrave.c184 const char *what; local
190 what = "vault's ceiling";
192 what = "temple's ceiling";
194 what = "shop's ceiling";
196 what = "sky";
198 what = "water's surface";
201 what = "ceiling";
203 what = "rock above";
205 return what;
593 * and pre-engraving messages are based upon knowing what typ
[all...]
H A Ddetect.c302 const char *what = confused ? something : "food"; local
325 You("sense a lack of %s nearby.", what);
346 You("%s %s nearby.", sobj ? "smell" : "sense", what);
377 u.uedibility ? "continues" : "starts", what);
380 Your("%s tingles and you smell %s.", body_part(NOSE), what);
382 else You("sense %s.", what);
423 * If so, that means we aren't sure what they really wanted to
780 const char *what; member in struct:__anon53
894 level_detects[i].what,
H A Duhitm.c52 * is, no matter what covers it.
825 char *what = The(xname(obj)); local
827 what = An(singular(obj, xname));
834 what, vtense(what, "splash"), whom);
937 const char *what = unconventional[0] ? unconventional : "attack"; local
939 what, vtense(what, "pass"),
990 /* adjustments might have made tmp become less than what
2406 *what local
[all...]
H A Dapply.c118 const char *what = (ublindf->otyp == LENSES) ? local
121 You("push your %s %s.", what,
125 You("push your %s off.", what);
1295 * horse. After all, what shape is the knight piece in chess?
1979 const char *what = (char *)0; local
1984 what = "without hands";
1986 what = "while stunned";
1988 what = is_animal(u.ustuck->data) ? "while swallowed" :
1991 what = "underwater";
1993 what
2961 const char *what; local
[all...]
H A Dfountain.c16 floating_above(what)
17 const char *what;
19 You("are floating high above the %s.", what);
H A Dtimeout.c130 if (!Blind) /* [what if you're already green?] */
620 const char *what, *pronoun; local
638 what = !otmp->nexthere ? pronoun :
643 what = strcpy(buf, what);
646 what, (!otmp || otmp->quan == 1L) ? "s" : "",
649 You("trip over %s.", what);
H A Ddo_wear.c308 /* people think marked wizards know what they're talking
995 /* long what = (occupation == take_off) ? taking_off : 0L; */
996 long what = taking_off; /* if nonzero, occupation is implied */ local
1001 what == WORN_ARMOR);
1005 what == WORN_SHIRT);
1009 what == WORN_CLOAK);
1012 what == WORN_BOOTS);
1015 what == WORN_HELMET);
1018 what == WORN_GLOVES);
1021 what
[all...]

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