Searched refs:traps (Results 1 - 15 of 15) sorted by relevance

/seL4-refos-master/kernel/src/arch/arm/64/
H A Dc_traps.c10 #include <arch/kernel/traps.h>
/seL4-refos-master/kernel/include/kernel/
H A Dtraps.h11 #include <arch/kernel/traps.h>
/seL4-refos-master/kernel/src/arch/arm/32/
H A Dc_traps.c10 #include <arch/kernel/traps.h>
/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/include/
H A Dsp_lev.h155 trap **traps; member in struct:__anon717
199 trap **traps; member in struct:_room
/seL4-refos-master/apps/nethack/src/nethack-3.4.3/include/
H A Dsp_lev.h155 trap **traps; member in struct:__anon39
199 trap **traps; member in struct:_room
/seL4-refos-master/kernel/src/arch/x86/32/
H A Dc_traps.c16 #include <arch/kernel/traps.h>
/seL4-refos-master/kernel/src/arch/riscv/
H A Dc_traps.c11 #include <arch/kernel/traps.h>
/seL4-refos-master/kernel/src/arch/x86/64/
H A Dc_traps.c10 #include <kernel/traps.h>
/seL4-refos-master/kernel/src/arch/arm/
H A Dc_traps.c8 #include <arch/kernel/traps.h>
/seL4-refos-master/kernel/src/arch/x86/
H A Dc_traps.c11 #include <arch/kernel/traps.h>
/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/doc/
H A DGuidebook.tex163 traps, and poisons. Their advantage lies in surprise, which they employ
329 Dexterity affects your chances to hit in combat, to avoid traps, and
781 Search for secret doors and traps around you. It usually takes several
1115 There are traps throughout the dungeon to snare the unwary delver.
1120 traps, too, which can be a very useful defensive strategy.
1299 wild. Similarly, when you trigger certain types of traps which alter
1302 pet will be left behind. Your pet may trigger such traps itself; you
1844 unlock or open them. You can check for and try to deactivate traps
2080 {\it effects}, {\it monsters}, {\it objects}, {\it traps\/} or
2166 Rainbow/ANSI line-drawing character set to display the dungeon/effects/traps
[all...]
/seL4-refos-master/apps/nethack/src/nethack-3.4.3/doc/
H A DGuidebook.tex163 traps, and poisons. Their advantage lies in surprise, which they employ
329 Dexterity affects your chances to hit in combat, to avoid traps, and
781 Search for secret doors and traps around you. It usually takes several
1115 There are traps throughout the dungeon to snare the unwary delver.
1120 traps, too, which can be a very useful defensive strategy.
1299 wild. Similarly, when you trigger certain types of traps which alter
1302 pet will be left behind. Your pet may trigger such traps itself; you
1844 unlock or open them. You can check for and try to deactivate traps
2080 {\it effects}, {\it monsters}, {\it objects}, {\it traps\/} or
2166 Rainbow/ANSI line-drawing character set to display the dungeon/effects/traps
[all...]
/seL4-refos-master/kernel/src/api/
H A Dsyscall.c25 #include <kernel/traps.h>
/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/src/
H A Dsp_lev.c1566 Free(r->traps[j]);
1567 Free(r->traps);
1638 /* The traps */
1640 create_trap(r->traps[i], aroom);
1936 /* read the traps */
1939 r->traps = NewTab(trap, n);
1941 r->traps[(int)n] = New(trap);
1942 Fread((genericptr_t) r->traps[(int)n], 1, sizeof(trap), fd);
2479 /* Number of traps */
2579 * Makes the number of traps, monster
[all...]
/seL4-refos-master/apps/nethack/src/nethack-3.4.3/src/
H A Dsp_lev.c1566 Free(r->traps[j]);
1567 Free(r->traps);
1638 /* The traps */
1640 create_trap(r->traps[i], aroom);
1936 /* read the traps */
1939 r->traps = NewTab(trap, n);
1941 r->traps[(int)n] = New(trap);
1942 Fread((genericptr_t) r->traps[(int)n], 1, sizeof(trap), fd);
2479 /* Number of traps */
2579 * Makes the number of traps, monster
[all...]

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