/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/src/ |
H A D | shknam.c | 246 mkshobj_at(shp, sx, sy) 249 int sx, sy; 256 !MON_AT(sx, sy) && (ptr = mkclass(S_MIMIC,0)) && 257 (mtmp = makemon(ptr,sx,sy,NO_MM_FLAGS)) != 0) { 266 (void) mksobj_at(-atype, sx, sy, TRUE, TRUE); 268 (void) mkobj_at(atype, sx, sy, TRUE); 339 register int sh, sx, sy; local 345 sy = doors[sh].y; 350 if (isok(sx-1,sy) && !levl[sx-1][sy] 435 register int sx, sy, sh; local [all...] |
H A D | mkmap.c | 158 * exactly matching levl[sx][sy].typ and walls are included as well. 161 flood_fill_rm(sx, sy, rmno, lit, anyroom) 163 register int sy; 170 schar fg_typ = levl[sx][sy].typ; 174 (anyroom ? IS_ROOM(levl[sx][sy].typ) : levl[sx][sy].typ == fg_typ) && 175 (int) levl[sx][sy].roomno != rmno) 179 /* assume sx,sy is valid */ 181 if(sy < min_ry) min_ry = sy; 274 int sx, sy; local [all...] |
H A D | mkroom.c | 231 register int sx,sy,i; local 275 for(sy = sroom->ly; sy <= sroom->hy; sy++) { 277 if ((int) levl[sx][sy].roomno != rmno || 278 levl[sx][sy].edge || 280 distmin(sx, sy, doors[sh].x, doors[sh].y) <= 1)) 282 } else if(!SPACE_POS(levl[sx][sy].typ) || 286 (sy == sroom->ly && doors[sh].y == sy 450 register int sx,sy,i,eelct = 0; local [all...] |
H A D | allmain.c | 585 (glyph_to_cmap(level.locations[upstair.sx][upstair.sy].glyph) == 587 glyph_to_cmap(level.locations[upstair.sx][upstair.sy].glyph) == 593 (glyph_to_cmap(level.locations[sstairs.sx][sstairs.sy].glyph) == 595 glyph_to_cmap(level.locations[sstairs.sx][sstairs.sy].glyph) == 603 (glyph_to_cmap(level.locations[dnstair.sx][dnstair.sy].glyph) == 605 glyph_to_cmap(level.locations[dnstair.sx][dnstair.sy].glyph) == 611 (glyph_to_cmap(level.locations[sstairs.sx][sstairs.sy].glyph) == 613 glyph_to_cmap(level.locations[sstairs.sx][sstairs.sy].glyph) ==
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H A D | explode.c | 405 scatter(sx,sy,blastforce,scflags, obj) 406 int sx,sy; /* location of objects to scatter */ 423 while ((otmp = individual_object ? obj : level.objects[sx][sy]) != 0) { 442 place_object(otmp, sx, sy); 443 if ((otmp = sobj_at(BOULDER, sx, sy)) != 0) { 446 place_object(otmp, sx, sy); 451 if ((trap = t_at(sx,sy)) && trap->ttyp == STATUE_TRAP) 455 place_object(otmp, sx, sy); /* put fragments on floor */ 463 if (breaks(otmp, (xchar)sx, (xchar)sy)) used_up = TRUE; 472 stmp->oy = sy; [all...] |
H A D | mail.c | 155 if (couldsee(upstair.sx, upstair.sy)) { 157 startp->y = upstair.sy; 160 if (couldsee(dnstair.sx, dnstair.sy)) { 162 startp->y = dnstair.sy;
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H A D | zap.c | 3068 zhitu(type, nd, fltxt, sx, sy) 3071 xchar sx, sy; 3078 shieldeff(sx, sy); 3087 shieldeff(sx, sy); 3102 shieldeff(sx, sy); 3140 shieldeff(sx, sy); 3144 shieldeff(sx, sy); 3156 shieldeff(sx, sy); 3273 buzz(type,nd,sx,sy,dx,dy) 3275 register xchar sx,sy; [all...] |
H A D | priest.c | 187 priestini(lvl, sroom, sx, sy, sanctum) 190 int sx, sy; 197 if(MON_AT(sx+1, sy)) 198 (void) rloc(m_at(sx+1, sy), FALSE); /* insurance */ 201 sx + 1, sy, NO_MM_FLAGS); 204 EPRI(priest)->shralign = Amask2align(levl[sx][sy].altarmask); 206 EPRI(priest)->shrpos.y = sy;
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H A D | hack.c | 63 register xchar rx, ry, sx, sy; local 68 sx = u.ux + u.dx, sy = u.uy + u.dy; /* boulder starting position */ 69 while ((otmp = sobj_at(BOULDER, sx, sy)) != 0) { 71 if (otmp != level.objects[sx][sy]) movobj(otmp, sx, sy); 77 if (Blind) feel_location(sx, sy); 87 if (Blind) feel_location(sx, sy); 104 if (Blind) feel_location(sx,sy); 106 The(xname(otmp)), surface(sx, sy)); 117 if (Blind) feel_location(sx, sy); [all...] |
/seL4-refos-master/apps/nethack/src/nethack-3.4.3/src/ |
H A D | shknam.c | 246 mkshobj_at(shp, sx, sy) 249 int sx, sy; 256 !MON_AT(sx, sy) && (ptr = mkclass(S_MIMIC,0)) && 257 (mtmp = makemon(ptr,sx,sy,NO_MM_FLAGS)) != 0) { 266 (void) mksobj_at(-atype, sx, sy, TRUE, TRUE); 268 (void) mkobj_at(atype, sx, sy, TRUE); 339 register int sh, sx, sy; local 345 sy = doors[sh].y; 350 if (isok(sx-1,sy) && !levl[sx-1][sy] 435 register int sx, sy, sh; local [all...] |
H A D | mkmap.c | 158 * exactly matching levl[sx][sy].typ and walls are included as well. 161 flood_fill_rm(sx, sy, rmno, lit, anyroom) 163 register int sy; 170 schar fg_typ = levl[sx][sy].typ; 174 (anyroom ? IS_ROOM(levl[sx][sy].typ) : levl[sx][sy].typ == fg_typ) && 175 (int) levl[sx][sy].roomno != rmno) 179 /* assume sx,sy is valid */ 181 if(sy < min_ry) min_ry = sy; 274 int sx, sy; local [all...] |
H A D | mkroom.c | 231 register int sx,sy,i; local 275 for(sy = sroom->ly; sy <= sroom->hy; sy++) { 277 if ((int) levl[sx][sy].roomno != rmno || 278 levl[sx][sy].edge || 280 distmin(sx, sy, doors[sh].x, doors[sh].y) <= 1)) 282 } else if(!SPACE_POS(levl[sx][sy].typ) || 286 (sy == sroom->ly && doors[sh].y == sy 450 register int sx,sy,i,eelct = 0; local [all...] |
H A D | allmain.c | 585 (glyph_to_cmap(level.locations[upstair.sx][upstair.sy].glyph) == 587 glyph_to_cmap(level.locations[upstair.sx][upstair.sy].glyph) == 593 (glyph_to_cmap(level.locations[sstairs.sx][sstairs.sy].glyph) == 595 glyph_to_cmap(level.locations[sstairs.sx][sstairs.sy].glyph) == 603 (glyph_to_cmap(level.locations[dnstair.sx][dnstair.sy].glyph) == 605 glyph_to_cmap(level.locations[dnstair.sx][dnstair.sy].glyph) == 611 (glyph_to_cmap(level.locations[sstairs.sx][sstairs.sy].glyph) == 613 glyph_to_cmap(level.locations[sstairs.sx][sstairs.sy].glyph) ==
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H A D | explode.c | 405 scatter(sx,sy,blastforce,scflags, obj) 406 int sx,sy; /* location of objects to scatter */ 423 while ((otmp = individual_object ? obj : level.objects[sx][sy]) != 0) { 442 place_object(otmp, sx, sy); 443 if ((otmp = sobj_at(BOULDER, sx, sy)) != 0) { 446 place_object(otmp, sx, sy); 451 if ((trap = t_at(sx,sy)) && trap->ttyp == STATUE_TRAP) 455 place_object(otmp, sx, sy); /* put fragments on floor */ 463 if (breaks(otmp, (xchar)sx, (xchar)sy)) used_up = TRUE; 472 stmp->oy = sy; [all...] |
H A D | mail.c | 155 if (couldsee(upstair.sx, upstair.sy)) { 157 startp->y = upstair.sy; 160 if (couldsee(dnstair.sx, dnstair.sy)) { 162 startp->y = dnstair.sy;
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H A D | zap.c | 3068 zhitu(type, nd, fltxt, sx, sy) 3071 xchar sx, sy; 3078 shieldeff(sx, sy); 3087 shieldeff(sx, sy); 3102 shieldeff(sx, sy); 3140 shieldeff(sx, sy); 3144 shieldeff(sx, sy); 3156 shieldeff(sx, sy); 3273 buzz(type,nd,sx,sy,dx,dy) 3275 register xchar sx,sy; [all...] |
H A D | priest.c | 187 priestini(lvl, sroom, sx, sy, sanctum) 190 int sx, sy; 197 if(MON_AT(sx+1, sy)) 198 (void) rloc(m_at(sx+1, sy), FALSE); /* insurance */ 201 sx + 1, sy, NO_MM_FLAGS); 204 EPRI(priest)->shralign = Amask2align(levl[sx][sy].altarmask); 206 EPRI(priest)->shrpos.y = sy;
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/seL4-refos-master/libs/libmuslc/src/math/ |
H A D | remquo.c | 10 int sy = uy.i>>63; local 73 if (sy) 80 *quo = sx^sy ? -(int)q : (int)q;
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H A D | remquof.c | 10 int sy = uy.i>>31; local 73 if (sy) 80 *quo = sx^sy ? -(int)q : (int)q;
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H A D | remquol.c | 15 int sy = uy.i.se >> 15; local 114 if (sy) 121 *quo = sx^sy ? -(int)q : (int)q;
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/seL4-refos-master/seL4_tools/elfloader-tool/include/arch-arm/64/mode/ |
H A D | assembler.h | 96 dsb sy 145 dsb sy
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/seL4-refos-master/tools/elfloader/include/arch-arm/64/mode/ |
H A D | assembler.h | 96 dsb sy 145 dsb sy
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/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/include/ |
H A D | decl.h | 110 #define ydnstair (dnstair.sy) 112 #define yupstair (upstair.sy) 116 #define ydnladder (dnladder.sy) 118 #define yupladder (upladder.sy)
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H A D | dungeon.h | 32 xchar sx, sy; /* x / y location of the stair */ member in struct:stairway
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/seL4-refos-master/apps/nethack/src/nethack-3.4.3/include/ |
H A D | decl.h | 110 #define ydnstair (dnstair.sy) 112 #define yupstair (upstair.sy) 116 #define ydnladder (dnladder.sy) 118 #define yupladder (upladder.sy)
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