Searched refs:seenv (Results 1 - 24 of 24) sorted by relevance

/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/src/
H A Ddisplay.c106 * seenv - A vector of bits representing the directions from which the
301 else if (levl[x][y].seenv) {
560 if (lev->typ != ROOM && lev->seenv) {
1416 idx = ptr->seenv ? wall_angle(ptr) : S_stone;
1812 lev->seenv |= seenv_matrix[sign(dy)+1][sign(dx)+1];
1877 static const char warn_str[] = "wall_angle: %s: case %d: seenv = 0x%x";
1886 (unsigned int) lev->seenv);
1892 * and the seen vector. It is expected that seenv is non zero.
1906 register unsigned int seenv = lev->seenv local
[all...]
H A Dvision.c318 levl[zx][zy].seenv = SVALL; /* see the walls */
390 * bits, then again to correctly set the seenv bits.
511 int oldseenv; /* previous seenv value */
627 oldseenv = levl[col][row].seenv;
628 levl[col][row].seenv = SVALL; /* see all! */
640 levl[u.ux][u.uy].seenv = SVALL;
649 levl[u.ux][u.uy].seenv = SVALL;
716 oldseenv = lev->seenv;
717 lev->seenv |= new_angle(lev,sv,row,col); /* update seen angle */
720 if ( !(old_row[col] & IN_SIGHT) || oldseenv != lev->seenv)
[all...]
H A Dbones.c313 levl[x][y].seenv = 0;
H A Dsave.c489 && prm->seenv == rgrm->seenv
H A Ddetect.c919 lev->seenv = SVALL;
1283 levl[x][y].seenv = SVALL;
H A Dhack.c658 (is_pool(x, y) || is_lava(x, y)) && levl[x][y].seenv))
782 (levl[nx][ny].seenv || (!Blind && couldsee(nx, ny)))) {
971 (is_pool(x, y) || is_lava(x, y)) && levl[x][y].seenv)) {
H A Ddig.c70 lev->seenv = 0;
H A Dmklev.c1506 lev->seenv = 0;
H A Dread.c521 levl[zx][zy].seenv = 0;
H A Dshk.c2951 levl[x][y].seenv = SVALL;
3172 levl[x][y].seenv = SVALL;
H A Dcmd.c648 /* #seenv command */
658 * Each seenv description takes up 2 characters, so center
659 * the seenv display around the hero.
671 v = levl[x][y].seenv & 0xff;
1546 {"seenv", "show seen vectors", wiz_show_seenv, TRUE},
/seL4-refos-master/apps/nethack/src/nethack-3.4.3/src/
H A Ddisplay.c106 * seenv - A vector of bits representing the directions from which the
301 else if (levl[x][y].seenv) {
560 if (lev->typ != ROOM && lev->seenv) {
1416 idx = ptr->seenv ? wall_angle(ptr) : S_stone;
1812 lev->seenv |= seenv_matrix[sign(dy)+1][sign(dx)+1];
1877 static const char warn_str[] = "wall_angle: %s: case %d: seenv = 0x%x";
1886 (unsigned int) lev->seenv);
1892 * and the seen vector. It is expected that seenv is non zero.
1906 register unsigned int seenv = lev->seenv local
[all...]
H A Dvision.c318 levl[zx][zy].seenv = SVALL; /* see the walls */
390 * bits, then again to correctly set the seenv bits.
511 int oldseenv; /* previous seenv value */
627 oldseenv = levl[col][row].seenv;
628 levl[col][row].seenv = SVALL; /* see all! */
640 levl[u.ux][u.uy].seenv = SVALL;
649 levl[u.ux][u.uy].seenv = SVALL;
716 oldseenv = lev->seenv;
717 lev->seenv |= new_angle(lev,sv,row,col); /* update seen angle */
720 if ( !(old_row[col] & IN_SIGHT) || oldseenv != lev->seenv)
[all...]
H A Dbones.c313 levl[x][y].seenv = 0;
H A Dsave.c489 && prm->seenv == rgrm->seenv
H A Ddetect.c919 lev->seenv = SVALL;
1283 levl[x][y].seenv = SVALL;
H A Dhack.c658 (is_pool(x, y) || is_lava(x, y)) && levl[x][y].seenv))
782 (levl[nx][ny].seenv || (!Blind && couldsee(nx, ny)))) {
971 (is_pool(x, y) || is_lava(x, y)) && levl[x][y].seenv)) {
H A Ddig.c70 lev->seenv = 0;
H A Dmklev.c1506 lev->seenv = 0;
H A Dread.c521 levl[zx][zy].seenv = 0;
H A Dshk.c2951 levl[x][y].seenv = SVALL;
3172 levl[x][y].seenv = SVALL;
H A Dcmd.c648 /* #seenv command */
658 * Each seenv description takes up 2 characters, so center
659 * the seenv display around the hero.
671 v = levl[x][y].seenv & 0xff;
1546 {"seenv", "show seen vectors", wiz_show_seenv, TRUE},
/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/include/
H A Drm.h336 uchar seenv; /* seen vector */ member in struct:rm
/seL4-refos-master/apps/nethack/src/nethack-3.4.3/include/
H A Drm.h336 uchar seenv; /* seen vector */ member in struct:rm

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