Searched refs:seenv (Results 1 - 24 of 24) sorted by relevance
/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/src/ |
H A D | display.c | 106 * seenv - A vector of bits representing the directions from which the 301 else if (levl[x][y].seenv) { 560 if (lev->typ != ROOM && lev->seenv) { 1416 idx = ptr->seenv ? wall_angle(ptr) : S_stone; 1812 lev->seenv |= seenv_matrix[sign(dy)+1][sign(dx)+1]; 1877 static const char warn_str[] = "wall_angle: %s: case %d: seenv = 0x%x"; 1886 (unsigned int) lev->seenv); 1892 * and the seen vector. It is expected that seenv is non zero. 1906 register unsigned int seenv = lev->seenv local [all...] |
H A D | vision.c | 318 levl[zx][zy].seenv = SVALL; /* see the walls */ 390 * bits, then again to correctly set the seenv bits. 511 int oldseenv; /* previous seenv value */ 627 oldseenv = levl[col][row].seenv; 628 levl[col][row].seenv = SVALL; /* see all! */ 640 levl[u.ux][u.uy].seenv = SVALL; 649 levl[u.ux][u.uy].seenv = SVALL; 716 oldseenv = lev->seenv; 717 lev->seenv |= new_angle(lev,sv,row,col); /* update seen angle */ 720 if ( !(old_row[col] & IN_SIGHT) || oldseenv != lev->seenv) [all...] |
H A D | bones.c | 313 levl[x][y].seenv = 0;
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H A D | save.c | 489 && prm->seenv == rgrm->seenv
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H A D | detect.c | 919 lev->seenv = SVALL; 1283 levl[x][y].seenv = SVALL;
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H A D | hack.c | 658 (is_pool(x, y) || is_lava(x, y)) && levl[x][y].seenv)) 782 (levl[nx][ny].seenv || (!Blind && couldsee(nx, ny)))) { 971 (is_pool(x, y) || is_lava(x, y)) && levl[x][y].seenv)) {
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H A D | dig.c | 70 lev->seenv = 0;
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H A D | mklev.c | 1506 lev->seenv = 0;
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H A D | read.c | 521 levl[zx][zy].seenv = 0;
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H A D | shk.c | 2951 levl[x][y].seenv = SVALL; 3172 levl[x][y].seenv = SVALL;
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H A D | cmd.c | 648 /* #seenv command */ 658 * Each seenv description takes up 2 characters, so center 659 * the seenv display around the hero. 671 v = levl[x][y].seenv & 0xff; 1546 {"seenv", "show seen vectors", wiz_show_seenv, TRUE},
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/seL4-refos-master/apps/nethack/src/nethack-3.4.3/src/ |
H A D | display.c | 106 * seenv - A vector of bits representing the directions from which the 301 else if (levl[x][y].seenv) { 560 if (lev->typ != ROOM && lev->seenv) { 1416 idx = ptr->seenv ? wall_angle(ptr) : S_stone; 1812 lev->seenv |= seenv_matrix[sign(dy)+1][sign(dx)+1]; 1877 static const char warn_str[] = "wall_angle: %s: case %d: seenv = 0x%x"; 1886 (unsigned int) lev->seenv); 1892 * and the seen vector. It is expected that seenv is non zero. 1906 register unsigned int seenv = lev->seenv local [all...] |
H A D | vision.c | 318 levl[zx][zy].seenv = SVALL; /* see the walls */ 390 * bits, then again to correctly set the seenv bits. 511 int oldseenv; /* previous seenv value */ 627 oldseenv = levl[col][row].seenv; 628 levl[col][row].seenv = SVALL; /* see all! */ 640 levl[u.ux][u.uy].seenv = SVALL; 649 levl[u.ux][u.uy].seenv = SVALL; 716 oldseenv = lev->seenv; 717 lev->seenv |= new_angle(lev,sv,row,col); /* update seen angle */ 720 if ( !(old_row[col] & IN_SIGHT) || oldseenv != lev->seenv) [all...] |
H A D | bones.c | 313 levl[x][y].seenv = 0;
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H A D | save.c | 489 && prm->seenv == rgrm->seenv
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H A D | detect.c | 919 lev->seenv = SVALL; 1283 levl[x][y].seenv = SVALL;
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H A D | hack.c | 658 (is_pool(x, y) || is_lava(x, y)) && levl[x][y].seenv)) 782 (levl[nx][ny].seenv || (!Blind && couldsee(nx, ny)))) { 971 (is_pool(x, y) || is_lava(x, y)) && levl[x][y].seenv)) {
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H A D | dig.c | 70 lev->seenv = 0;
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H A D | mklev.c | 1506 lev->seenv = 0;
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H A D | read.c | 521 levl[zx][zy].seenv = 0;
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H A D | shk.c | 2951 levl[x][y].seenv = SVALL; 3172 levl[x][y].seenv = SVALL;
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H A D | cmd.c | 648 /* #seenv command */ 658 * Each seenv description takes up 2 characters, so center 659 * the seenv display around the hero. 671 v = levl[x][y].seenv & 0xff; 1546 {"seenv", "show seen vectors", wiz_show_seenv, TRUE},
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/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/include/ |
H A D | rm.h | 336 uchar seenv; /* seen vector */ member in struct:rm
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/seL4-refos-master/apps/nethack/src/nethack-3.4.3/include/ |
H A D | rm.h | 336 uchar seenv; /* seen vector */ member in struct:rm
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