Searched refs:room (Results 1 - 13 of 13) sorted by relevance

/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/sys/share/
H A Dlev_comp.h74 xchar room; member in struct:__anon743::__anon744
H A Dlev_yacc.c19 * It may handle special mazes & special room-levels
113 room *tmproom[MAXNROFROOMS*2];
145 xchar room;
1090 special_lev.rooms = NewTab(room, nrooms);
1214 tmproom[nrooms] = New(room);
1231 tmpcor[0]->src.room = -1;
1238 tmpcor[ncorridor]->src.room = yyvsp[-2].corpos.room;
1241 tmpcor[ncorridor]->dest.room = yyvsp[0].corpos.room;
[all...]
/seL4-refos-master/apps/nethack/src/nethack-3.4.3/sys/share/
H A Dlev_comp.h74 xchar room; member in struct:__anon65::__anon66
H A Dlev_yacc.c19 * It may handle special mazes & special room-levels
113 room *tmproom[MAXNROFROOMS*2];
145 xchar room;
1090 special_lev.rooms = NewTab(room, nrooms);
1214 tmproom[nrooms] = New(room);
1231 tmpcor[0]->src.room = -1;
1238 tmpcor[ncorridor]->src.room = yyvsp[-2].corpos.room;
1241 tmpcor[ncorridor]->dest.room = yyvsp[0].corpos.room;
[all...]
/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/include/
H A Dsp_lev.h222 } room; typedef in typeref:struct:_room
226 xchar room; member in struct:__anon719::__anon720
241 room **rooms;
/seL4-refos-master/apps/nethack/src/nethack-3.4.3/include/
H A Dsp_lev.h222 } room; typedef in typeref:struct:_room
226 xchar room; member in struct:__anon41::__anon42
241 room **rooms;
/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/src/
H A Ddig.c197 if(verbose) There("isn't enough room to %s here.", verb);
1107 /* KMH -- Okay on arboreal levels (room walls are still stone) */
1145 struct rm *room; local
1206 room = &levl[zx][zy];
1209 if (closed_door(zx, zy) || room->typ == SDOOR) {
1214 if (room->typ == SDOOR)
1215 room->typ = DOOR;
1219 room->doormask = D_NODOOR;
1224 if (IS_WALL(room->typ)) {
1225 if (!(room
[all...]
H A Dsp_lev.c91 STATIC_DCL void FDECL(free_rooms,(room **, int));
92 STATIC_DCL void FDECL(build_room, (room *, room*));
257 * Get a relative position inside a room.
285 * Get a relative position inside a room.
326 /* check area around room (and make room smaller if necessary) */
358 * Create a new room.
385 /* on low levels the room is lit (usually) */
393 * Here we will try to create a room
[all...]
/seL4-refos-master/apps/nethack/src/nethack-3.4.3/src/
H A Ddig.c197 if(verbose) There("isn't enough room to %s here.", verb);
1107 /* KMH -- Okay on arboreal levels (room walls are still stone) */
1145 struct rm *room; local
1206 room = &levl[zx][zy];
1209 if (closed_door(zx, zy) || room->typ == SDOOR) {
1214 if (room->typ == SDOOR)
1215 room->typ = DOOR;
1219 room->doormask = D_NODOOR;
1224 if (IS_WALL(room->typ)) {
1225 if (!(room
[all...]
H A Dsp_lev.c91 STATIC_DCL void FDECL(free_rooms,(room **, int));
92 STATIC_DCL void FDECL(build_room, (room *, room*));
257 * Get a relative position inside a room.
285 * Get a relative position inside a room.
326 /* check area around room (and make room smaller if necessary) */
358 * Create a new room.
385 /* on low levels the room is lit (usually) */
393 * Here we will try to create a room
[all...]
/seL4-refos-master/kernel/manual/parts/
H A Dipc.tex82 \texttt{msg} field to transfer arguments. However, it leaves room in
/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/doc/
H A DGuidebook.tex431 The walls of a room, or an open door. Or a grave ({\tt |}).
434 The floor of a room, ice, or a doorless doorway.
1173 Occasionally you will run across a room with a shopkeeper near the door
2236 floor of a room, dark corridor, lit corridor, stairs up, stairs down,
/seL4-refos-master/apps/nethack/src/nethack-3.4.3/doc/
H A DGuidebook.tex431 The walls of a room, or an open door. Or a grave ({\tt |}).
434 The floor of a room, ice, or a doorless doorway.
1173 Occasionally you will run across a room with a shopkeeper near the door
2236 floor of a room, dark corridor, lit corridor, stairs up, stairs down,

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