/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/sys/share/ |
H A D | lev_comp.h | 74 xchar room; member in struct:__anon743::__anon744
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H A D | lev_yacc.c | 19 * It may handle special mazes & special room-levels 113 room *tmproom[MAXNROFROOMS*2]; 145 xchar room; 1090 special_lev.rooms = NewTab(room, nrooms); 1214 tmproom[nrooms] = New(room); 1231 tmpcor[0]->src.room = -1; 1238 tmpcor[ncorridor]->src.room = yyvsp[-2].corpos.room; 1241 tmpcor[ncorridor]->dest.room = yyvsp[0].corpos.room; [all...] |
/seL4-refos-master/apps/nethack/src/nethack-3.4.3/sys/share/ |
H A D | lev_comp.h | 74 xchar room; member in struct:__anon65::__anon66
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H A D | lev_yacc.c | 19 * It may handle special mazes & special room-levels 113 room *tmproom[MAXNROFROOMS*2]; 145 xchar room; 1090 special_lev.rooms = NewTab(room, nrooms); 1214 tmproom[nrooms] = New(room); 1231 tmpcor[0]->src.room = -1; 1238 tmpcor[ncorridor]->src.room = yyvsp[-2].corpos.room; 1241 tmpcor[ncorridor]->dest.room = yyvsp[0].corpos.room; [all...] |
/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/include/ |
H A D | sp_lev.h | 222 } room; typedef in typeref:struct:_room 226 xchar room; member in struct:__anon719::__anon720 241 room **rooms;
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/seL4-refos-master/apps/nethack/src/nethack-3.4.3/include/ |
H A D | sp_lev.h | 222 } room; typedef in typeref:struct:_room 226 xchar room; member in struct:__anon41::__anon42 241 room **rooms;
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/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/src/ |
H A D | dig.c | 197 if(verbose) There("isn't enough room to %s here.", verb); 1107 /* KMH -- Okay on arboreal levels (room walls are still stone) */ 1145 struct rm *room; local 1206 room = &levl[zx][zy]; 1209 if (closed_door(zx, zy) || room->typ == SDOOR) { 1214 if (room->typ == SDOOR) 1215 room->typ = DOOR; 1219 room->doormask = D_NODOOR; 1224 if (IS_WALL(room->typ)) { 1225 if (!(room [all...] |
H A D | sp_lev.c | 91 STATIC_DCL void FDECL(free_rooms,(room **, int)); 92 STATIC_DCL void FDECL(build_room, (room *, room*)); 257 * Get a relative position inside a room. 285 * Get a relative position inside a room. 326 /* check area around room (and make room smaller if necessary) */ 358 * Create a new room. 385 /* on low levels the room is lit (usually) */ 393 * Here we will try to create a room [all...] |
/seL4-refos-master/apps/nethack/src/nethack-3.4.3/src/ |
H A D | dig.c | 197 if(verbose) There("isn't enough room to %s here.", verb); 1107 /* KMH -- Okay on arboreal levels (room walls are still stone) */ 1145 struct rm *room; local 1206 room = &levl[zx][zy]; 1209 if (closed_door(zx, zy) || room->typ == SDOOR) { 1214 if (room->typ == SDOOR) 1215 room->typ = DOOR; 1219 room->doormask = D_NODOOR; 1224 if (IS_WALL(room->typ)) { 1225 if (!(room [all...] |
H A D | sp_lev.c | 91 STATIC_DCL void FDECL(free_rooms,(room **, int)); 92 STATIC_DCL void FDECL(build_room, (room *, room*)); 257 * Get a relative position inside a room. 285 * Get a relative position inside a room. 326 /* check area around room (and make room smaller if necessary) */ 358 * Create a new room. 385 /* on low levels the room is lit (usually) */ 393 * Here we will try to create a room [all...] |
/seL4-refos-master/kernel/manual/parts/ |
H A D | ipc.tex | 82 \texttt{msg} field to transfer arguments. However, it leaves room in
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/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/doc/ |
H A D | Guidebook.tex | 431 The walls of a room, or an open door. Or a grave ({\tt |}). 434 The floor of a room, ice, or a doorless doorway. 1173 Occasionally you will run across a room with a shopkeeper near the door 2236 floor of a room, dark corridor, lit corridor, stairs up, stairs down,
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/seL4-refos-master/apps/nethack/src/nethack-3.4.3/doc/ |
H A D | Guidebook.tex | 431 The walls of a room, or an open door. Or a grave ({\tt |}). 434 The floor of a room, ice, or a doorless doorway. 1173 Occasionally you will run across a room with a shopkeeper near the door 2236 floor of a room, dark corridor, lit corridor, stairs up, stairs down,
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