Searched refs:opoisoned (Results 1 - 24 of 24) sorted by relevance

/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/include/
H A Dobj.h78 #define opoisoned otrapped /* object (weapon) is coated with poison */ macro
/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/src/
H A Dpotion.c1748 if(potion->otyp == POT_SICKNESS && !obj->opoisoned) {
1756 obj->opoisoned = TRUE;
1758 } else if(obj->opoisoned &&
1763 obj->opoisoned = 0;
H A Dmthrowu.c181 if (otmp->opoisoned && is_poisonable(otmp)) {
383 if (hitu && singleobj->opoisoned &&
H A Du_init.c991 if (obj->opoisoned && u.ualign.type != A_CHAOTIC)
992 obj->opoisoned = 0;
H A Dobjnam.c277 if (is_poisonable(obj) && obj->opoisoned)
573 /* must check opoisoned--someone can have a weirdly-named fruit */
574 if (!strncmp(bp, "poisoned ", 9) && obj->opoisoned) {
879 obj->opoisoned = 0;
2663 otmp->opoisoned = (Luck >= 0);
H A Dtrap.c649 otmp->opoisoned = 0;
676 if (!rn2(6)) otmp->opoisoned = 1;
682 if (otmp->opoisoned)
1738 otmp->opoisoned = 0;
1755 if (!rn2(6)) otmp->opoisoned = 1;
3037 otmp->opoisoned = 0;
H A Duhitm.c673 if(obj->opoisoned && is_poisonable(obj))
921 obj->opoisoned = FALSE;
H A Dmakemon.c156 if (otyp == ORCISH_ARROW) otmp->opoisoned = TRUE;
H A Dmkobj.c401 otmp->opoisoned = 1;
H A Dzap.c1292 if (obj->opoisoned && is_poisonable(otmp))
1293 otmp->opoisoned = TRUE;
H A Deat.c1970 if (otmp->oclass == WEAPON_CLASS && otmp->opoisoned) {
H A Dmhitu.c127 return (!mwep || !mwep->opoisoned) ? "attack" : "weapon";
/seL4-refos-master/apps/nethack/src/nethack-3.4.3/include/
H A Dobj.h78 #define opoisoned otrapped /* object (weapon) is coated with poison */ macro
/seL4-refos-master/apps/nethack/src/nethack-3.4.3/src/
H A Dpotion.c1748 if(potion->otyp == POT_SICKNESS && !obj->opoisoned) {
1756 obj->opoisoned = TRUE;
1758 } else if(obj->opoisoned &&
1763 obj->opoisoned = 0;
H A Dmthrowu.c181 if (otmp->opoisoned && is_poisonable(otmp)) {
383 if (hitu && singleobj->opoisoned &&
H A Du_init.c991 if (obj->opoisoned && u.ualign.type != A_CHAOTIC)
992 obj->opoisoned = 0;
H A Dobjnam.c277 if (is_poisonable(obj) && obj->opoisoned)
573 /* must check opoisoned--someone can have a weirdly-named fruit */
574 if (!strncmp(bp, "poisoned ", 9) && obj->opoisoned) {
879 obj->opoisoned = 0;
2663 otmp->opoisoned = (Luck >= 0);
H A Dtrap.c649 otmp->opoisoned = 0;
676 if (!rn2(6)) otmp->opoisoned = 1;
682 if (otmp->opoisoned)
1738 otmp->opoisoned = 0;
1755 if (!rn2(6)) otmp->opoisoned = 1;
3037 otmp->opoisoned = 0;
H A Duhitm.c673 if(obj->opoisoned && is_poisonable(obj))
921 obj->opoisoned = FALSE;
H A Dmakemon.c156 if (otyp == ORCISH_ARROW) otmp->opoisoned = TRUE;
H A Dmkobj.c401 otmp->opoisoned = 1;
H A Dzap.c1292 if (obj->opoisoned && is_poisonable(otmp))
1293 otmp->opoisoned = TRUE;
H A Deat.c1970 if (otmp->oclass == WEAPON_CLASS && otmp->opoisoned) {
H A Dmhitu.c127 return (!mwep || !mwep->opoisoned) ? "attack" : "weapon";

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