Searched refs:nexthere (Results 1 - 25 of 48) sorted by relevance

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/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/src/
H A Dmkobj.c224 * in the nobj chain (and nexthere chain when on the floor).
247 /* Only set nexthere when on the floor, nexthere is also used */
250 obj->nexthere = otmp;
300 otmp->nexthere = obj->nexthere;
304 obj->nexthere = otmp;
1096 * and threaded through the nexthere fields in the object-instance structure.
1115 otmp->nexthere = otmp2->nexthere;
[all...]
H A Ddetect.c101 for (otmp = level.objects[x][y]; otmp; otmp = otmp->nexthere)
113 for (otmp = level.objects[x][y]; otmp; otmp = otmp->nexthere)
511 for (obj = level.objects[x][y]; obj; obj = obj->nexthere)
1057 otmp; otmp = otmp->nexthere) {
1286 for (obj = level.objects[x][y]; obj; obj = obj->nexthere)
H A Dpickup.c44 (((flags) & BY_NEXTHERE) ? (curr)->nexthere : (curr)->nobj)
76 } else if (!(here ? otmp->nexthere : otmp->nobj)) {
83 otmp = here ? otmp->nexthere : otmp->nobj;
122 otmp = here ? otmp->nexthere : otmp->nobj;
263 for (obj = level.objects[u.ux][u.uy]; obj; obj = obj->nexthere) {
507 obj; obj = (traverse_how == BY_NEXTHERE) ? obj->nexthere : obj->nobj)
543 obj2 = obj->nexthere; /* perhaps obj will be picked up */
677 * BY_NEXTHERE - Follow object list via nexthere instead of nobj.
1453 nobj = cobj->nexthere;
1536 nobj = cobj->nexthere;
[all...]
H A Dinvent.c550 otmp2 = otmp->nexthere;
593 for(otmp = level.objects[x][y]; otmp; otmp = otmp->nexthere)
656 for(otmp = level.objects[x][y]; otmp; otmp = otmp->nexthere)
671 obj = obj->nexthere;
2231 } else if (!otmp->nexthere) {
2249 for ( ; otmp; otmp = otmp->nexthere) {
2314 for(otmp = level.objects[obj->ox][obj->oy]; otmp; otmp = otmp->nexthere)
H A Ddogmove.c67 for(otmp = level.objects[x][y]; otmp; otmp = otmp->nexthere)
673 for (obj = level.objects[nx][ny]; obj; obj = obj->nexthere) {
H A Dlock.c297 for(otmp = level.objects[cc.x][cc.y]; otmp; otmp = otmp->nexthere)
467 for(otmp = level.objects[u.ux][u.uy]; otmp; otmp = otmp->nexthere)
H A Dsteal.c111 while (fgold && fgold->otyp != GOLD_PIECE) fgold = fgold->nexthere;
H A Dtrap.c543 while ((otmp = otmp->nexthere) != 0)
2600 nobj = here ? obj->nexthere : obj->nobj;
2691 otmp = here ? obj->nexthere : obj->nobj;
3415 for(otmp = level.objects[x][y]; otmp; otmp = otmp->nexthere) {
3484 for(otmp = level.objects[x][y]; otmp; otmp = otmp->nexthere)
3677 otmp2 = otmp->nexthere;
H A Dmon.c673 otmp; otmp = otmp->nexthere) {
765 otmp2 = otmp->nexthere;
877 otmp2 = otmp->nexthere;
H A Ddo.c146 obj->nobj = obj->nexthere = (struct obj *)0;
323 otmp2 = otmp->nexthere;
H A Ddokick.c1196 obj2 = obj->nexthere;
1299 for(obj = level.objects[x][y]; obj; obj = obj->nexthere)
H A Dmkmaze.c974 otmp->nexthere = olist;
1358 otmp = olist->nexthere;
H A Dpray.c1039 for(otmp = level.objects[u.ux][u.uy]; otmp; otmp = otmp->nexthere) {
1850 for(otmp = level.objects[u.ux+dx][u.uy+dy]; otmp; otmp = otmp->nexthere) {
/seL4-refos-master/apps/nethack/src/nethack-3.4.3/src/
H A Dmkobj.c224 * in the nobj chain (and nexthere chain when on the floor).
247 /* Only set nexthere when on the floor, nexthere is also used */
250 obj->nexthere = otmp;
300 otmp->nexthere = obj->nexthere;
304 obj->nexthere = otmp;
1096 * and threaded through the nexthere fields in the object-instance structure.
1115 otmp->nexthere = otmp2->nexthere;
[all...]
H A Ddetect.c101 for (otmp = level.objects[x][y]; otmp; otmp = otmp->nexthere)
113 for (otmp = level.objects[x][y]; otmp; otmp = otmp->nexthere)
511 for (obj = level.objects[x][y]; obj; obj = obj->nexthere)
1057 otmp; otmp = otmp->nexthere) {
1286 for (obj = level.objects[x][y]; obj; obj = obj->nexthere)
H A Dpickup.c44 (((flags) & BY_NEXTHERE) ? (curr)->nexthere : (curr)->nobj)
76 } else if (!(here ? otmp->nexthere : otmp->nobj)) {
83 otmp = here ? otmp->nexthere : otmp->nobj;
122 otmp = here ? otmp->nexthere : otmp->nobj;
263 for (obj = level.objects[u.ux][u.uy]; obj; obj = obj->nexthere) {
507 obj; obj = (traverse_how == BY_NEXTHERE) ? obj->nexthere : obj->nobj)
543 obj2 = obj->nexthere; /* perhaps obj will be picked up */
677 * BY_NEXTHERE - Follow object list via nexthere instead of nobj.
1453 nobj = cobj->nexthere;
1536 nobj = cobj->nexthere;
[all...]
H A Dinvent.c550 otmp2 = otmp->nexthere;
593 for(otmp = level.objects[x][y]; otmp; otmp = otmp->nexthere)
656 for(otmp = level.objects[x][y]; otmp; otmp = otmp->nexthere)
671 obj = obj->nexthere;
2231 } else if (!otmp->nexthere) {
2249 for ( ; otmp; otmp = otmp->nexthere) {
2314 for(otmp = level.objects[obj->ox][obj->oy]; otmp; otmp = otmp->nexthere)
H A Ddogmove.c67 for(otmp = level.objects[x][y]; otmp; otmp = otmp->nexthere)
673 for (obj = level.objects[nx][ny]; obj; obj = obj->nexthere) {
H A Dlock.c297 for(otmp = level.objects[cc.x][cc.y]; otmp; otmp = otmp->nexthere)
467 for(otmp = level.objects[u.ux][u.uy]; otmp; otmp = otmp->nexthere)
H A Dsteal.c111 while (fgold && fgold->otyp != GOLD_PIECE) fgold = fgold->nexthere;
H A Dtrap.c543 while ((otmp = otmp->nexthere) != 0)
2600 nobj = here ? obj->nexthere : obj->nobj;
2691 otmp = here ? obj->nexthere : obj->nobj;
3415 for(otmp = level.objects[x][y]; otmp; otmp = otmp->nexthere) {
3484 for(otmp = level.objects[x][y]; otmp; otmp = otmp->nexthere)
3677 otmp2 = otmp->nexthere;
H A Dmon.c673 otmp; otmp = otmp->nexthere) {
765 otmp2 = otmp->nexthere;
877 otmp2 = otmp->nexthere;
H A Ddo.c146 obj->nobj = obj->nexthere = (struct obj *)0;
323 otmp2 = otmp->nexthere;
/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/include/
H A Dobj.h20 #define nexthere v.v_nexthere macro
/seL4-refos-master/apps/nethack/src/nethack-3.4.3/include/
H A Dobj.h20 #define nexthere v.v_nexthere macro

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