Searched refs:moved (Results 1 - 7 of 7) sorted by relevance

/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/src/
H A Drestore.c252 boolean moved; local
256 moved = (monbegin != mons);
270 if (moved && mtmp->data) {
/seL4-refos-master/apps/nethack/src/nethack-3.4.3/src/
H A Drestore.c252 boolean moved; local
256 moved = (monbegin != mons);
270 if (moved && mtmp->data) {
/seL4-refos-master/kernel/manual/parts/
H A Dcspace.tex34 Recall that capabilities can be copied and moved within CSpaces, and
105 neither capabilities are moved.
H A Dobjects.tex83 Capabilities can be copied and moved within capability spaces, and
H A Dthreads.tex145 used. When a round-robin thread stops executing, budget is moved from the head to the tail
/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/doc/
H A DGuidebook.tex513 monster. Note that the monster could have moved. The `F' and `m' commands
769 the game, which has now been moved to `{\tt \#quit}'.)
1273 if the monster has moved, you will attack empty air. If you guess
1274 that the monster has moved and you don't wish to fight, you can use the `m'
/seL4-refos-master/apps/nethack/src/nethack-3.4.3/doc/
H A DGuidebook.tex513 monster. Note that the monster could have moved. The `F' and `m' commands
769 the game, which has now been moved to `{\tt \#quit}'.)
1273 if the monster has moved, you will attack empty air. If you guess
1274 that the monster has moved and you don't wish to fight, you can use the `m'

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