Searched refs:ltyp (Results 1 - 8 of 8) sorted by relevance

/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/src/
H A Ddbridge.c40 schar ltyp; local
43 ltyp = levl[x][y].typ;
44 if (ltyp == POOL || ltyp == MOAT || ltyp == WATER) return TRUE;
45 if (ltyp == DRAWBRIDGE_UP &&
54 schar ltyp; local
57 ltyp = levl[x][y].typ;
58 if (ltyp == LAVAPOOL
59 || (ltyp
68 schar ltyp; local
[all...]
H A Dmkmaze.c1151 schar ltyp; local
1156 ltyp = lev->typ;
1160 else if (ltyp == ICE ||
1161 (ltyp == DRAWBRIDGE_UP &&
1164 else if (((ltyp != POOL) && (ltyp != WATER) &&
1166 (ltyp == DRAWBRIDGE_UP && (levl[x][y].drawbridgemask & DB_UNDER) == DB_MOAT))
1168 else if ((ltyp != POOL) && (ltyp != WATER) && Is_juiblex_level(&u.uz))
1170 else if (ltyp
[all...]
H A Dinvent.c2092 int ltyp = lev->typ, cmap = -1; local
2096 if (IS_DOOR(ltyp)) {
2106 } else if (IS_FOUNTAIN(ltyp))
2108 else if (IS_THRONE(ltyp))
2117 else if (IS_SINK(ltyp))
2120 else if (IS_ALTAR(ltyp)) {
2134 else if (ltyp == DRAWBRIDGE_DOWN)
2136 else if (ltyp == DBWALL)
2138 else if (IS_GRAVE(ltyp))
2140 else if (ltyp
[all...]
H A Ddo.c70 schar ltyp = levl[rx][ry].typ; local
77 if (ltyp == DRAWBRIDGE_UP) {
/seL4-refos-master/apps/nethack/src/nethack-3.4.3/src/
H A Ddbridge.c40 schar ltyp; local
43 ltyp = levl[x][y].typ;
44 if (ltyp == POOL || ltyp == MOAT || ltyp == WATER) return TRUE;
45 if (ltyp == DRAWBRIDGE_UP &&
54 schar ltyp; local
57 ltyp = levl[x][y].typ;
58 if (ltyp == LAVAPOOL
59 || (ltyp
68 schar ltyp; local
[all...]
H A Dmkmaze.c1151 schar ltyp; local
1156 ltyp = lev->typ;
1160 else if (ltyp == ICE ||
1161 (ltyp == DRAWBRIDGE_UP &&
1164 else if (((ltyp != POOL) && (ltyp != WATER) &&
1166 (ltyp == DRAWBRIDGE_UP && (levl[x][y].drawbridgemask & DB_UNDER) == DB_MOAT))
1168 else if ((ltyp != POOL) && (ltyp != WATER) && Is_juiblex_level(&u.uz))
1170 else if (ltyp
[all...]
H A Dinvent.c2092 int ltyp = lev->typ, cmap = -1; local
2096 if (IS_DOOR(ltyp)) {
2106 } else if (IS_FOUNTAIN(ltyp))
2108 else if (IS_THRONE(ltyp))
2117 else if (IS_SINK(ltyp))
2120 else if (IS_ALTAR(ltyp)) {
2134 else if (ltyp == DRAWBRIDGE_DOWN)
2136 else if (ltyp == DBWALL)
2138 else if (IS_GRAVE(ltyp))
2140 else if (ltyp
[all...]
H A Ddo.c70 schar ltyp = levl[rx][ry].typ; local
77 if (ltyp == DRAWBRIDGE_UP) {

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