Searched refs:looted (Results 1 - 8 of 8) sorted by relevance

/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/include/
H A Drm.h255 * Thrones should only be looted once.
270 #define FOUNTAIN_IS_WARNED(x,y) (levl[x][y].looted & F_WARNED)
271 #define FOUNTAIN_IS_LOOTED(x,y) (levl[x][y].looted & F_LOOTED)
272 #define SET_FOUNTAIN_WARNED(x,y) levl[x][y].looted |= F_WARNED;
273 #define SET_FOUNTAIN_LOOTED(x,y) levl[x][y].looted |= F_LOOTED;
274 #define CLEAR_FOUNTAIN_WARNED(x,y) levl[x][y].looted &= ~F_WARNED;
275 #define CLEAR_FOUNTAIN_LOOTED(x,y) levl[x][y].looted &= ~F_LOOTED;
431 #define looted flags macro
/seL4-refos-master/apps/nethack/src/nethack-3.4.3/include/
H A Drm.h255 * Thrones should only be looted once.
270 #define FOUNTAIN_IS_WARNED(x,y) (levl[x][y].looted & F_WARNED)
271 #define FOUNTAIN_IS_LOOTED(x,y) (levl[x][y].looted & F_LOOTED)
272 #define SET_FOUNTAIN_WARNED(x,y) levl[x][y].looted |= F_WARNED;
273 #define SET_FOUNTAIN_LOOTED(x,y) levl[x][y].looted |= F_LOOTED;
274 #define CLEAR_FOUNTAIN_WARNED(x,y) levl[x][y].looted &= ~F_WARNED;
275 #define CLEAR_FOUNTAIN_LOOTED(x,y) levl[x][y].looted &= ~F_LOOTED;
431 #define looted flags macro
/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/src/
H A Ddokick.c843 } else if(Luck > 0 && !rn2(3) && !maploc->looted) {
857 maploc->looted = T_LOOTED;
898 if (rn2(15) && !(maploc->looted & TREE_LOOTED) &&
920 maploc->looted |= TREE_LOOTED;
922 } else if (!(maploc->looted & TREE_SWARM)) {
937 maploc->looted |= TREE_SWARM;
955 } else if(!(maploc->looted & S_LPUDDING) && !rn2(3) &&
966 maploc->looted |= S_LPUDDING;
968 } else if(!(maploc->looted & S_LDWASHER) && !rn2(3) &&
975 maploc->looted |
[all...]
H A Dfountain.c182 levl[x][y].looted = 0;
388 levl[u.ux][u.uy].looted = 0;
557 case 5: if (!(levl[u.ux][u.uy].looted & S_LRING)) {
560 levl[u.ux][u.uy].looted |= S_LRING;
H A Dmonmove.c63 if(levl[x][y].looted & D_WARNED) {
68 levl[x][y].looted |= D_WARNED;
/seL4-refos-master/apps/nethack/src/nethack-3.4.3/src/
H A Ddokick.c843 } else if(Luck > 0 && !rn2(3) && !maploc->looted) {
857 maploc->looted = T_LOOTED;
898 if (rn2(15) && !(maploc->looted & TREE_LOOTED) &&
920 maploc->looted |= TREE_LOOTED;
922 } else if (!(maploc->looted & TREE_SWARM)) {
937 maploc->looted |= TREE_SWARM;
955 } else if(!(maploc->looted & S_LPUDDING) && !rn2(3) &&
966 maploc->looted |= S_LPUDDING;
968 } else if(!(maploc->looted & S_LDWASHER) && !rn2(3) &&
975 maploc->looted |
[all...]
H A Dfountain.c182 levl[x][y].looted = 0;
388 levl[u.ux][u.uy].looted = 0;
557 case 5: if (!(levl[u.ux][u.uy].looted & S_LRING)) {
560 levl[u.ux][u.uy].looted |= S_LRING;
H A Dmonmove.c63 if(levl[x][y].looted & D_WARNED) {
68 levl[x][y].looted |= D_WARNED;

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